Search found 8 matches
- Mon Feb 17, 2020 3:42 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 826655
Re: Simple Tiled Implementation - STI v1.2.3.0
I pmed you the sample.love of my game
- Mon Feb 17, 2020 1:34 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 826655
Re: Simple Tiled Implementation - STI v1.2.3.0
Okay I just cloned the latest version from the github, problem is still there though.
- Sun Feb 16, 2020 2:23 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 826655
Re: Simple Tiled Implementation - STI v1.2.3.0
I'm using a release version, 1.2.3
- Sat Feb 15, 2020 3:29 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 826655
Re: Simple Tiled Implementation - STI v1.2.3.0
in case the images didn't work here's the link to the bool:
https://love2d.org/imgmirrur/oEY5eqF.png
and the border issue
https://love2d.org/imgmirrur/h1ZZM6U.png
https://love2d.org/imgmirrur/oEY5eqF.png
and the border issue
https://love2d.org/imgmirrur/h1ZZM6U.png
- Sat Feb 15, 2020 3:28 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 826655
Re: Simple Tiled Implementation - STI v1.2.3.0
Aight so I was trying to figure out this problem In my code I have a layer called walls, which has bool named collidable, which has a checkmark. When I load into the project, however, not only does the player not collide with the walls, but the frame that shows that collision is on is split. Here's ...
- Thu Feb 13, 2020 9:49 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 826655
Re: Simple Tiled Implementation - STI v1.2.3.0
yeah I would like that too considering how short the tutorial ispauljessup wrote: ↑Fri Jan 31, 2020 10:36 pm Sounds good, will do! I was like giving back to the tools I use, when I can
- Mon Dec 30, 2019 8:08 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 826655
Re: Simple Tiled Implementation - STI v1.2.3.0
That seemed to do the trick. Thanks!
- Mon Dec 30, 2019 1:17 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 826655
Re: Simple Tiled Implementation - STI v1.2.3.0
I'm a bit of a newbie here, so forgive my inexperience. I was using the tutorial to implement the player object, but when I attempted to run it, I got this: Error main.lua:24: attempt to index local 'player' (a nil value) Traceback main.lua:24: in function 'load' [C]: in function 'xpcall' [C]: in fu...