Yes, I set that up thinking of you XD
Search found 29 matches
- Thu Aug 15, 2024 6:33 pm
- Forum: Games and Creations
- Topic: The founders of [redacted] - a free point & click adventure
- Replies: 7
- Views: 5553
- Thu Aug 15, 2024 6:31 pm
- Forum: Games and Creations
- Topic: The founders of [redacted] - a free point & click adventure
- Replies: 7
- Views: 5553
Re: The founders of [redacted] - a free point & click adventure
Cool! Nice! I’ve been working on making such a game as a hobby for several years now (a few hours every week), and I expect to be finished next year. I’m not sure yet what I’m going to use as an interface for touch screens; I’m focusing on desktop initially. I am also dependent on a 2D artist, whom...
- Wed Aug 14, 2024 1:07 pm
- Forum: Games and Creations
- Topic: The founders of [redacted] - a free point & click adventure
- Replies: 7
- Views: 5553
Re: The founders of [redacted] - a free point & click adventure
The project seems cool, but please can you please provide an .apk for the game's download I have tried to play it on browser but it started lagging a lot. And I really want to play it on my phone I'll look into it. The problem is that we're using an external library loaded through ffi, so I'll have...
- Fri Aug 02, 2024 5:11 pm
- Forum: Games and Creations
- Topic: The founders of [redacted] - a free point & click adventure
- Replies: 7
- Views: 5553
The founders of [redacted] - a free point & click adventure
Hello everyone, I just released a new game! https://apicici.itch.io/the-founders-of-redacted "The founders of [redacted]" is a pixel-art point & click adventure. It's the fourth installment in a series, following Uncle Lee strikes again, Once upon a Möbius strip, and Not enough time. K...
- Mon Jun 03, 2024 5:49 pm
- Forum: Libraries and Tools
- Topic: plato - a library to manage dialogues in point & click adventure games and other dialogue-driven genres
- Replies: 3
- Views: 5167
Re: plato - a library to manage dialogues in point & click adventure games and other dialogue-driven genres
Thanks. I asked in the past about your engine as well, not to be greedy, but good adventure game engine is missing from LOVE. Have you thought about releasing that as well? When I first started working on the engine, releasing it as a library was my plan. I've since changed my mind for a few reason...
- Tue May 28, 2024 8:15 pm
- Forum: Libraries and Tools
- Topic: plato - a library to manage dialogues in point & click adventure games and other dialogue-driven genres
- Replies: 3
- Views: 5167
plato - a library to manage dialogues in point & click adventure games and other dialogue-driven genres
Hello everyone, I just released the code that I've been using to manage dialogues in my LÖVE point & click adventure games as a library. You can find it here . It also includes another library I made, strands, that's a wrapper around Lua coroutines that allows to easily start parallel sequences ...
- Mon Aug 14, 2023 12:38 pm
- Forum: Games and Creations
- Topic: Ines in: Not enough time - yet another point & click adventure
- Replies: 14
- Views: 260289
- Sun Aug 13, 2023 5:23 pm
- Forum: Games and Creations
- Topic: Ines in: Not enough time - yet another point & click adventure
- Replies: 14
- Views: 260289
- Sun Aug 13, 2023 5:05 pm
- Forum: Games and Creations
- Topic: Ines in: Not enough time - yet another point & click adventure
- Replies: 14
- Views: 260289
Re: Ines in: Not enough time - yet another point & click adventure
The FMOD requirement is a showstopper for me. I managed to remove it in the previous Ines game and play it without sound (very nice, it was worth the effort); I'll try to do the same with this one. Any chance you could publish a version that doesn't require FMOD but just a pure Lua .love file? Even...
- Sun Aug 13, 2023 1:22 am
- Forum: Games and Creations
- Topic: Ines in: Not enough time - yet another point & click adventure
- Replies: 14
- Views: 260289
Re: Ines in: Not enough time - yet another point & click adventure
I asked because I would be interested :-). Of course I respect if you don't want to open source it all. Technically the source is readable by looking in the .love file (although I wouldn't recommend it because: 1. the lua files are transpiled from moonscript; 2. I worked on the games during various...