Search found 2 matches
- Sun Dec 08, 2019 12:47 pm
- Forum: Support and Development
- Topic: setRequirePath() correct usage
- Replies: 3
- Views: 4162
Re: setRequirePath() correct usage
Thanks folks! Using package.path properly has done the trick, and I've included comments indicating that this isn't the best way to set up real projects: -- Don't do this in a "real" project, I've only done this so we don't need -- to have copies of the extra libraries in every directory. ...
- Sat Dec 07, 2019 3:09 pm
- Forum: Support and Development
- Topic: setRequirePath() correct usage
- Replies: 3
- Views: 4162
setRequirePath() correct usage
I'm new to Love and Lua, but I'm learning both by following along with Harvard's CS50's Introduction to Game Development on edx.org. Their code targets an older version of Love, so I figured I'd clean things up while I'm at it. The code uses some 3rd party Lua (such as https://github.com/Ulydev/push...