Search found 2 matches

by Taffer
Sun Dec 08, 2019 12:47 pm
Forum: Support and Development
Topic: setRequirePath() correct usage
Replies: 3
Views: 4162

Re: setRequirePath() correct usage

Thanks folks! Using package.path properly has done the trick, and I've included comments indicating that this isn't the best way to set up real projects: -- Don't do this in a "real" project, I've only done this so we don't need -- to have copies of the extra libraries in every directory. ...
by Taffer
Sat Dec 07, 2019 3:09 pm
Forum: Support and Development
Topic: setRequirePath() correct usage
Replies: 3
Views: 4162

setRequirePath() correct usage

I'm new to Love and Lua, but I'm learning both by following along with Harvard's CS50's Introduction to Game Development on edx.org. Their code targets an older version of Love, so I figured I'd clean things up while I'm at it. The code uses some 3rd party Lua (such as https://github.com/Ulydev/push...