So I tried what you said and it works!!
Thank you so much
Search found 7 matches
- Sun Sep 26, 2021 5:21 pm
- Forum: Support and Development
- Topic: attempt to index out of range sample
- Replies: 8
- Views: 4968
- Sun Sep 26, 2021 3:31 am
- Forum: Support and Development
- Topic: attempt to index out of range sample
- Replies: 8
- Views: 4968
Re: attempt to index out of range sample
Yeah, I probably should have done that in the original post, here it is:
- Sat Sep 25, 2021 11:43 pm
- Forum: Support and Development
- Topic: attempt to index out of range sample
- Replies: 8
- Views: 4968
Re: attempt to index out of range sample
Alright, so I have applied the fixes up to the "local NewDuration = math.floor(Duration*Speed)-1", and the effect actually was successfully applied a couple of times, but then another error on the 3rd time it was used. The reason I didn't fix the rest is because I think I didn't make it cl...
- Sat Sep 25, 2021 3:59 am
- Forum: Support and Development
- Topic: attempt to index out of range sample
- Replies: 8
- Views: 4968
Re: attempt to index out of range sample
I tried that, but I'm still getting the error, I'm also making sure that I cant go over the limit by having NewDuration be set to whatever *minus* 1, not sure if SampleIndex follows, but as evident by the fix not working, that doesn't seem to be the case either, was worth a shot though.
- Sat Sep 25, 2021 2:50 am
- Forum: Support and Development
- Topic: attempt to index out of range sample
- Replies: 8
- Views: 4968
attempt to index out of range sample
I am trying to make a function that slows down/speeds up a sound through SoundData, i cant just use Source:setPitch() because i will ultimately be overlaying this SoundData with others and have it exported to wav (Don't ask why, it's a really stupid project, or ask anyways cuz its also really funny)...
- Sat Feb 29, 2020 5:03 pm
- Forum: Support and Development
- Topic: Severe memory leak upon rendering player
- Replies: 3
- Views: 4734
Re: Severe memory leak upon rendering player
Hi and welcome to the forums. Okay, i had a look, but the project's huge already... While i didn't see any too obvious issues regarding creating tons of löve objects each update (which still might be the case though), i did notice your LoadTileset function creating both ImageDatas *and* Images for ...
- Sat Feb 29, 2020 5:53 am
- Forum: Support and Development
- Topic: Severe memory leak upon rendering player
- Replies: 3
- Views: 4734
Severe memory leak upon rendering player
OH NO! Its the EVIL Mario sprite OF DOOM! , long story short, rendering mario sprite on my raspberry pi causes mysterious freezing, then find out on windows that its a memory leak, a memory leak so severe that it jumped from around 70MB of ram usage to 4 GB of ram, nearly choking all the free memory...