Search found 3 matches
- Thu Oct 24, 2019 9:16 pm
- Forum: Support and Development
- Topic: attempt to index local 'game' (a nil value)
- Replies: 4
- Views: 4790
Re: attempt to index local 'game' (a nil value)
Here is the full Brick.lua code as requested in order to help me solve this error. Brick = Class{} -- some of the colors in our palette (to be used with particle systems) paletteColors = { -- blue [1] = { ['r'] = 99, ['g'] = 155, ['b'] = 255 }, -- green [2] = { ['r'] = 106, ['g'] = 190, ['b'] = 47 }...
- Wed Oct 23, 2019 10:04 pm
- Forum: Support and Development
- Topic: attempt to index local 'game' (a nil value)
- Replies: 4
- Views: 4790
attempt to index local 'game' (a nil value)
(Firstly, i barely understand how to fix errors in Love2D, so a little assistance in helping me solve this bug that completely OOFs my program would be a really nice treat for me. This is src (source) code for a copy of a game called 'Breakout' and this is the code for developing the bricks. Here's ...
- Wed Oct 02, 2019 9:58 pm
- Forum: Support and Development
- Topic: making a pause function
- Replies: 2
- Views: 4378
making a pause function
I am trying to make a replica of Flappy Bird. One part of the assignment is to make a pause function. I have implemented one but it does not work in the game. Here is the code. PauseState = Class{__includes = BaseState} function PauseState:init() self.timer = 0 self.enterParams = {} end function Pau...