Search found 2 matches

by aoi_saboten
Wed Oct 02, 2019 7:32 pm
Forum: Support and Development
Topic: Trying to create a "water" shader
Replies: 11
Views: 10039

Re: Trying to create a "water" shader

I think this is much better:

Code: Select all

  vec4 pixel = Texel(tex, vec2(tc.x, tc.y - 0.01*sin(time + tc.x*5)));
  return pixel;
  
But it is just my opinion
by aoi_saboten
Wed Oct 02, 2019 6:13 pm
Forum: Support and Development
Topic: Share a Shader!
Replies: 328
Views: 619740

Re: Share a Shader!

Hello guys.

Can you look to that CRT-shader used here --> https://github.com/Akylzhan/CRT-shader

Is it possible to make that effect much better? I am worried about color palette since it is very colorful and about display boundaries, can I make it smoother?