Search found 9 matches
- Sat Dec 26, 2020 5:03 pm
- Forum: Libraries and Tools
- Topic: push - a resolution-handling library
- Replies: 80
- Views: 157907
Re: push - a resolution-handling library
love.graphics.origin() worked perfectly! Thanks so much for the help, that issue has been bugging me for ages. My canvas creation and drawing only gets called once (e.g. when a UI element such as the game map is created), but it happens in love.update() because it might get triggered from there (e.g...
- Sat Dec 26, 2020 3:51 am
- Forum: Libraries and Tools
- Topic: push - a resolution-handling library
- Replies: 80
- Views: 157907
Re: push - a resolution-handling library
I've been trying to figure out a major problem I've been having with this library -- when the game dimensions are a different aspect ratio than the screen dimensions, all canvases are drawn shifted relative to what they should be. After spending a lot of time trying to track it down, I noticed that ...
- Tue Feb 25, 2020 10:00 pm
- Forum: Support and Development
- Topic: Black screen on Android
- Replies: 3
- Views: 6484
Re: Black screen on Android
I have the same issue using the Love app on the play store. The first time I open a .love file I get a black screen, the second time it works.
I have a Google Pixel 1.
I have a Google Pixel 1.
- Thu Feb 06, 2020 12:58 am
- Forum: Libraries and Tools
- Topic: Möan.lua - A simple messagebox system.
- Replies: 40
- Views: 90431
Re: Möan.lua - A simple messagebox system.
In möan/talkies, is there a way to resize my font if I am using an imageFont?
- Wed Jan 15, 2020 8:30 pm
- Forum: Support and Development
- Topic: [IMPORTANT] Problem with the game distribution.
- Replies: 13
- Views: 10795
Re: [IMPORTANT] Problem with the game distribution.
I see this question coming up a lot on the forum, and I think it comes from people's hesitation to "give away" the code they've put hard work into. I think the truth is that game code is usually kludgy and duct-taped together, and not the essense of a game. The real substance of the game (...
- Sat Nov 23, 2019 2:51 am
- Forum: Support and Development
- Topic: [STI] How to add map scrolling?
- Replies: 1
- Views: 2877
Re: [STI] How to add map scrolling?
This tutorial for STI shows how to make the camera follow a player (see the draw section at the bottom). The tutorial is a bit outdated (see this comment by Karai17). The right way to do it is essentially something like this: function love.draw() -- Scale world local scale = 2 local screen_width = l...
- Sat Nov 02, 2019 7:22 pm
- Forum: Support and Development
- Topic: Android screen size woes (11.2+)
- Replies: 12
- Views: 16733
- Sat Nov 02, 2019 5:48 pm
- Forum: Support and Development
- Topic: Android screen size woes (11.2+)
- Replies: 12
- Views: 16733
Re: Android screen size woes (11.2+)
I also have a screen size question related to Android 11.3, but it may be more basic. I'm using the 'LÖVE for Android' app from the Play Store, which got updated to 11.3 this week, and for some reason the screen dimensions of my game have changed. To set the dimensions, I was just doing this in conf...
- Sun Sep 22, 2019 6:01 pm
- Forum: Support and Development
- Topic: STI with Bump plugin
- Replies: 21
- Views: 30124
Re: STI with Bump plugin
If you need more complicated collisions, for example, using two collision boxes for a corner wall, or a smaller collision box for a thin wall, you can open the Tile Collision Editor in Tiled, and create collision boxes for an individual tile. If these collision boxes exist, STI's bump plugin will l...