Search found 3 matches
- Wed Sep 11, 2019 12:39 pm
- Forum: Support and Development
- Topic: Help needed for a local "multiplayer" game
- Replies: 5
- Views: 4914
Re: Help needed for a local "multiplayer" game
developing in React as a Web app Ok so I think I understand now. For your Love2D client I would recommend downloading the trivia data/content when booting and then running the game session locally. As mentioned before, LuaSocket could be used to make HTTP requests. It doesn't really matter how the ...
- Tue Sep 10, 2019 9:09 pm
- Forum: Support and Development
- Topic: Help needed for a local "multiplayer" game
- Replies: 5
- Views: 4914
Re: Help needed for a local "multiplayer" game
Just to clarify, is this a split/shared screen game? If "yes" then why do you need a backend at all? Love2D supports multiple controllers which is enough for a couch multiplayer game - no need for a server/backend at all. LuaSocket is included with Love2D and it works quite well (no suppo...
- Fri Sep 06, 2019 12:51 am
- Forum: Support and Development
- Topic: Help needed for a local "multiplayer" game
- Replies: 5
- Views: 4914
Help needed for a local "multiplayer" game
Hi everyone, First of all, I'm fairly new to game development in general and Love2d in specific so I apologise for any noob question I might have. I would like to a have a quick brainstorm with you regarding my project and how can I approach it with Love2d. Right now I have a Nodejs application (the...