togFox wrote: ↑Wed Oct 27, 2021 11:57 am
What about protecting LOVE2D source code from code stealers? Love2D source code can be accessed in about 10 seconds. That's a con.
I'm a huge fan of half life or doom modding myself. So I don't mind if someone is looking into logic to figure it out
Exactly as you said 100+ MB it's big. I know today nobody gives a damn how huge game is. I want everyone who downloads my game, to easily access to soundtrack folder (as a bonus - and as GVovkiv mentioned earlier player don't want to be annoyed) Something like this i.e: D:/MyGame : -/soundtrack/ - a...
For me the key is performance. Is there some notable differences? And I'm not a big fan putting everything into exe. I know that's how love2d works but seeing huge exe file is a big red flag of poor optimization and messy code. I was wondering if it's possible to put assets and logic into .dat/ .bin...
Hi! What are pros and cons fusing game over shipping with .love file, aside compatibility with previous versions? I tried to search some info about that on wiki or forum but no luck.
Thanks for advices. Well I'm that kind of guy who likes minimalism and is bit too ambitous also it's a good way to train writing clean code and maxing out hardware limitations. Like Carmack said "if it runs doom..."
Hi! I was wondering how to trim/ optimize my game in size? I did pong step by step from cs50 and got around 6 mb. That's a lot for simple game like pong, so I compared it to mari0 and found that (mari0) has sdl, openal32 and DevIL dll's. And my game has msvcp,msvcr and love dll's alongside previousl...