I'm a huge fan of half life or doom modding myself. So I don't mind if someone is looking into logic to figure it out
Search found 6 matches
- Wed Oct 27, 2021 2:34 pm
- Forum: General
- Topic: Game distribution question
- Replies: 11
- Views: 12293
- Wed Oct 27, 2021 2:16 pm
- Forum: General
- Topic: Game distribution question
- Replies: 11
- Views: 12293
Re: Game distribution question
Exactly as you said 100+ MB it's big. I know today nobody gives a damn how huge game is. I want everyone who downloads my game, to easily access to soundtrack folder (as a bonus - and as GVovkiv mentioned earlier player don't want to be annoyed) Something like this i.e: D:/MyGame : -/soundtrack/ - a...
- Wed Oct 27, 2021 12:36 pm
- Forum: General
- Topic: Game distribution question
- Replies: 11
- Views: 12293
Re: Game distribution question
For me the key is performance. Is there some notable differences? And I'm not a big fan putting everything into exe. I know that's how love2d works but seeing huge exe file is a big red flag of poor optimization and messy code. I was wondering if it's possible to put assets and logic into .dat/ .bin...
- Wed Oct 27, 2021 11:21 am
- Forum: General
- Topic: Game distribution question
- Replies: 11
- Views: 12293
Game distribution question
Hi! What are pros and cons fusing game over shipping with .love file, aside compatibility with previous versions? I tried to search some info about that on wiki or forum but no luck.
- Sun Jul 19, 2020 9:48 pm
- Forum: General
- Topic: How to reduce size of final build?
- Replies: 8
- Views: 6457
Re: How to reduce size of final build?
Thanks for advices. Well I'm that kind of guy who likes minimalism and is bit too ambitous also it's a good way to train writing clean code and maxing out hardware limitations. Like Carmack said "if it runs doom..."
- Sun Jul 19, 2020 1:44 am
- Forum: General
- Topic: How to reduce size of final build?
- Replies: 8
- Views: 6457
How to reduce size of final build?
Hi! I was wondering how to trim/ optimize my game in size? I did pong step by step from cs50 and got around 6 mb. That's a lot for simple game like pong, so I compared it to mari0 and found that (mari0) has sdl, openal32 and DevIL dll's. And my game has msvcp,msvcr and love dll's alongside previousl...