Search found 11 matches
- Wed Dec 04, 2019 10:43 pm
- Forum: Games and Creations
- Topic: Sliding maze puzzle
- Replies: 6
- Views: 6735
Re: Sliding maze puzzle
i haven't figured out how to play it yet, and i'm already hooked! do you plan on continuing this?
- Wed Dec 04, 2019 10:36 pm
- Forum: Games and Creations
- Topic: cave game - generic terraria clone
- Replies: 15
- Views: 20931
Re: cave game - generic terraria clone
Oi everyone, it's been some time since I posted. I don't have anything particularly impressive to show off this time. I've spent the last while just refining and polishing up some aspects of the game. It should be more stable, and much more enjoyable to play now. I think i'll put the project away fo...
- Fri Sep 20, 2019 6:15 pm
- Forum: Games and Creations
- Topic: cave game - generic terraria clone
- Replies: 15
- Views: 20931
Re: cave game - generic terraria clone
Heyo! I've been working on things for a little while longer, and i've managed to get a lot more than I expected done. Tri-color, multithreaded lighting has been implemented, along with threaded file I/O for world loading and saving. I've also gotten a menu for the game, so you can save and load from...
- Wed Aug 28, 2019 7:44 pm
- Forum: Games and Creations
- Topic: cave game - generic terraria clone
- Replies: 15
- Views: 20931
Re: cave game - generic terraria clone
Thanks milon! To grab onto the rope, try presssing W. (I can't remember if I had implemented rope mechanics by the time I uploaded that .love file) As far as water goes, I might just leave it for comedic effect. Chunks will be permanent once I get around to implementing saving and loading though. :)...
- Wed Aug 28, 2019 12:22 am
- Forum: Games and Creations
- Topic: cave game - generic terraria clone
- Replies: 15
- Views: 20931
- Sun Aug 25, 2019 3:49 am
- Forum: Support and Development
- Topic: Performance of metatable-based inheritance for entity classes?
- Replies: 4
- Views: 5243
Re: Performance of metatable-based inheritance for entity classes?
Performance impact will be negligible. Your code will also likely be much more readable and easier to maintain. I can provide some links to different class implementations if you'd like. I use my own that is intentionally simplistic and only implements inheritance, if that would also be helpful to h...
- Sun Aug 25, 2019 3:19 am
- Forum: Games and Creations
- Topic: cave game - generic terraria clone
- Replies: 15
- Views: 20931
Re: cave game - generic terraria clone
Another progress update. Implemented rope climbing, and partially implemented lighting. My flood-fill algorithm does not yet account for when light sources are removed, maybe I can find a fix soon.
https://youtu.be/mq1KwwmNUwc
https://youtu.be/mq1KwwmNUwc
- Sat Aug 24, 2019 7:27 pm
- Forum: Games and Creations
- Topic: cave game - generic terraria clone
- Replies: 15
- Views: 20931
Re: cave game - generic terraria clone
Awesome, thanks for the tips. For now i've made naive adjustments by clamping velocity and deltatime before passing them to the physics solver. In the meantime, I also just finished up the fluid mechanics. Open the console and type give water_tile 999 if you want to try to break it. Here's the new ....
- Sat Aug 24, 2019 5:35 pm
- Forum: Games and Creations
- Topic: cave game - generic terraria clone
- Replies: 15
- Views: 20931
Re: cave game - generic terraria clone
Capping dt should work as an easy fix. It's probably also a sensible fix. Hey, thanks for the tip. It seems to fix issues caused by lag or window scaling/dragging. Now I just need to fix collision solving having a tendency to teleport you randomly if you get stuck inside tiles, as well as tunneling...
- Sat Aug 24, 2019 5:20 pm
- Forum: Games and Creations
- Topic: cave game - generic terraria clone
- Replies: 15
- Views: 20931
Re: cave game - generic terraria clone
Yup, that's exactly right. I've looked into finding a fix, but honestly just haven't gotten around to it yet.
For the keyboard-swapping, I suppose the standard 0-9 keys are a logical choice. I'll go ahead and add that today.
Thanks!
For the keyboard-swapping, I suppose the standard 0-9 keys are a logical choice. I'll go ahead and add that today.
Thanks!