Search found 20 matches
- Wed Sep 16, 2020 2:19 am
- Forum: Games and Creations
- Topic: Obaminator
- Replies: 1
- Views: 7333
Obaminator
EDIT: Obama game removed because it was so awful
- Thu Apr 02, 2020 4:47 am
- Forum: Support and Development
- Topic: TLpath library gone
- Replies: 1
- Views: 2775
TLpath library gone
When clicking the download link for the TLpath library, here , it comes up with a Dropbox 404 page. Other path-finding libraries I've tried for Love are a little too complicated for me. Was hoping to try this one in case it was simpler. If it's not available anymore I'd appreciate the easiest path-f...
- Fri Nov 08, 2019 9:38 pm
- Forum: Games and Creations
- Topic: Pix2Level - Create Levels From Pixel Art
- Replies: 3
- Views: 8639
Pix2Level - Create Levels From Pixel Art
I made a simple little "level editor", if you can call it that, that uses a low resolution image to create a level based on the rgb values of the pixels in the image. Currently there are ground tiles, platforms, lava, and coins. Only the coins work but this is more a proof of concept for a...
- Wed Nov 06, 2019 9:05 pm
- Forum: Support and Development
- Topic: Running Require() Multiple Times With Different Results
- Replies: 8
- Views: 7134
Re: Running Require() Multiple Times With Different Results
Sounds like you want ECS or mixin OOP. Hmm. I know of OOP libraries like middleclass , but I didn't realize lua could use ECS. I'm not too familiar with the concept but I've found a few libraries for ECS like tiny-ecs and Entitas ECS . I could just barely understand ECS while using C# but it may be...
- Wed Nov 06, 2019 10:23 am
- Forum: Support and Development
- Topic: Running Require() Multiple Times With Different Results
- Replies: 8
- Views: 7134
Re: Running Require() Multiple Times With Different Results
Are you sure you're not trying to use "require()" in place of "class.new()"? Because beyond that, I can't think of any reason to do this, and even that's pretty backwards. I'm trying to organize things so that I can reuse files in multiple projects. Such as an animator that exis...
- Tue Nov 05, 2019 6:02 pm
- Forum: Support and Development
- Topic: Running Require() Multiple Times With Different Results
- Replies: 8
- Views: 7134
- Tue Nov 05, 2019 5:22 pm
- Forum: Support and Development
- Topic: Running Require() Multiple Times With Different Results
- Replies: 8
- Views: 7134
Running Require() Multiple Times With Different Results
After doing some reading I found that require() only runs once, and stores that value in a table (some say package.loaded and others say _LOADED.) I am using a separate lua file as a sort of class file to be loaded and added to different tables. The point is that the tables all should get their own ...
- Tue Nov 05, 2019 4:54 pm
- Forum: Support and Development
- Topic: Help With Body Contact Behavior
- Replies: 7
- Views: 5046
Re: Help With Body Contact Behavior
Thanks for the help. I ended up going with bump.lua mainly because the wiki kept telling me to, and I'm not exactly making a physics simulator. I found it to be a lot more intuitive and easy to understand. What I ended up going with was the collision normal, which in bump.lua looks like this: -- len...
- Mon Nov 04, 2019 3:45 am
- Forum: Support and Development
- Topic: Help With Body Contact Behavior
- Replies: 7
- Views: 5046
Help With Body Contact Behavior
I don't really understand how this is working, but I noticed that I can jump before I hit the ground. How I'm detecting the ground is a sensor fixture that tests for the user data in the floor. If you press "p", you can see the hitboxes. The small box (the sensor) below the player (the pur...
- Mon Oct 21, 2019 6:43 am
- Forum: Games and Creations
- Topic: Metanet Hunter G4 (OUT NOW!!)
- Replies: 5
- Views: 18557
Re: Metanet Hunter G4
Looks great! And the music, while very jazzy for an action platformer, is very nice. I remember playing the old kirby games on my friends gameboy, and this reminds me of those times. Would love a demo of a level or even a test area to feel how it plays.