Search found 15 matches
- Thu Nov 16, 2023 2:18 am
- Forum: Games and Creations
- Topic: Gamejam games I made this year | 3 shorts games
- Replies: 1
- Views: 11234
Gamejam games I made this year | 3 shorts games
Hello, this year I tried to join several gamejams, I read that people managed to finish projects this way and also learn to think about their limits instead of doing very ambitious projects (I'm still quite new to all this). So I created a couple of games on different gamejams and wanted to share th...
- Sat Oct 17, 2020 3:11 am
- Forum: Support and Development
- Topic: Help creating a multiplayer game
- Replies: 2
- Views: 5700
Help creating a multiplayer game
Hi, I am planning to create a small game as a kind of test that is multiplayer. Something simple like two cubes moving and something else. Searching I discovered Lua-enet so I decided to try it, however I don't understand how to use it. So I directly came here, to the forum to ask you how to make a ...
- Thu Mar 12, 2020 10:29 pm
- Forum: General
- Topic: How do I use a pathfinding system?
- Replies: 3
- Views: 6263
How do I use a pathfinding system?
I'm developing a project and I need my enemies to know how to recognize the best path to the player (pathfinding). I come to you to ask: How do they work internally? Is there one available for a game made without a gang?
- Sat Feb 29, 2020 5:27 pm
- Forum: General
- Topic: Can you give me advice?
- Replies: 3
- Views: 8914
Can you give me advice?
Hello, I am learning a lot from Lua and Love2D although I still need to learn from Lua: metatables, metamethods, OOP and I think some more things are missing. Even so I would like to start a project well. I would like some advice. Any advice is useful and I would be happy if some of them shared me :...
- Sun Feb 09, 2020 2:28 am
- Forum: Support and Development
- Topic: Help with multiple "enemies" [Solved]
- Replies: 4
- Views: 5122
Re: Help with multiple "enemies"
How that will look depends a great deal on how you implement those enemies, and on how far you want to go with "deleting" them. If you just want to remove them from play (but keep them in memory), a simple boolean variable that the game looks for when rendering and doing collision detecti...
- Sun Feb 09, 2020 2:28 am
- Forum: Support and Development
- Topic: Help with multiple "enemies" [Solved]
- Replies: 4
- Views: 5122
Re: Help with multiple "enemies"
How that will look depends a great deal on how you implement those enemies, and on how far you want to go with "deleting" them. If you just want to remove them from play (but keep them in memory), a simple boolean variable that the game looks for when rendering and doing collision detecti...
- Sat Feb 08, 2020 2:57 am
- Forum: Support and Development
- Topic: Help with multiple "enemies" [Solved]
- Replies: 4
- Views: 5122
Help with multiple "enemies" [Solved]
I am creating a game where one has to eliminate immovable "enemies" so to speak. I need you to tell me how I can create several of them and delete them when they touch the player.
- Fri Dec 20, 2019 11:24 pm
- Forum: Support and Development
- Topic: Help to create enemies
- Replies: 5
- Views: 5751
- Fri Dec 20, 2019 7:07 pm
- Forum: Support and Development
- Topic: Help to create enemies
- Replies: 5
- Views: 5751
Re: Help to create enemies
That question is pretty broad. "Follow you" can be as simple as go straight towards you as in Drazzard https://love2d.org/forums/viewtopic.php?f=14&t=80655, or as complex as using a path finding algorithm, which is an advanced topic for which a good understanding of graph theory and r...
- Fri Dec 20, 2019 3:00 pm
- Forum: Support and Development
- Topic: Help to create enemies
- Replies: 5
- Views: 5751
Help to create enemies
I am currently experimenting before starting a project. These days I was thinking about how to create an enemy with a basic artificial intelligence: just follow you. Without a pathfinding system And I was also thinking of creating several instances of that enemy. The problem is that I don't know how...