Search found 3 matches
- Sun Jul 14, 2019 12:16 am
- Forum: Support and Development
- Topic: [SOLVED] Using Push scaling library with SUIT GUI, can't align Mouse position
- Replies: 4
- Views: 3481
Re: Using Push scaling library with SUIT GUI, can't align Mouse position
I don't use PUSH or SUIT either, but I think this function may help: https://suit.readthedocs.io/en/latest/core.html#mouse-input No idea how it's used, though. The docs are quite terse on that. If it doesn't help, maybe overriding getMousePosition works (https://suit.readthedocs.io/en/latest/core.h...
- Sun Jul 14, 2019 12:08 am
- Forum: Support and Development
- Topic: [SOLVED] Using Push scaling library with SUIT GUI, can't align Mouse position
- Replies: 4
- Views: 3481
Re: Using Push scaling library with SUIT GUI, can't align Mouse position
So I did use the Push:toGame(x,y) function but it didn't work which is why i'm on this forum, although i may try use it again as pgimeno suggests, otherwise i'll just switch to GSPOT or something.
Massive thanks for the replies by the way.
Massive thanks for the replies by the way.
- Sat Jul 13, 2019 12:19 am
- Forum: Support and Development
- Topic: [SOLVED] Using Push scaling library with SUIT GUI, can't align Mouse position
- Replies: 4
- Views: 3481
[SOLVED] Using Push scaling library with SUIT GUI, can't align Mouse position
I'm wanting to design my game at 1920,1080 because thats what my art dude said he's most comfortable working at. Initially I was worried, as I would have rather just sclaed up the game, but after seeing the PUSH scaling libray: https://github.com/Ulydev/push I thought it would be easy to scale the g...