My enemy has a collision box for detecting when it has been striked. Whenever the enemy bounces off the wall, it changes position. I don't know why. How can I keep it put?
I have a debug option (show collision boxes) in the variable initialization of the objects.
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- Mon Jul 15, 2019 2:27 pm
- Forum: General
- Topic: Collision Box Moves After Hitting A Wall?
- Replies: 0
- Views: 3189