Huh... I've never even heard of turtle graphics!
Does it have any relation to Fourier Series, or is it entirely different?
Procedural graphics creation has always been a fascinating subject to me.
Search found 7 matches
- Wed Aug 12, 2020 12:31 pm
- Forum: Libraries and Tools
- Topic: turtle.lua - Drawing library
- Replies: 20
- Views: 37749
- Thu Apr 30, 2020 6:27 am
- Forum: Support and Development
- Topic: Function table from external file. Best practice for parameters?
- Replies: 3
- Views: 2758
Re: Function table from external file. Best practice for parameters?
Sorry for the late response! It's not clear to me what you're asking, but my take is that you're creating a domain-specific language with the sole ability of calling functions with constant arguments, and you want help for making it simple to parse while keeping it simple for the users. Yes, that is...
- Mon Apr 27, 2020 7:09 am
- Forum: Support and Development
- Topic: Function table from external file. Best practice for parameters?
- Replies: 3
- Views: 2758
Function table from external file. Best practice for parameters?
I've been working on a simple system for indexed functions, so I can call functions, using an event script. I managed to get the basics working, after some experimenting. (the second half took longer than I care to admit... :oops:) Now I'm curious-- what would be the best way to format the parameter...
- Thu Dec 12, 2019 12:09 am
- Forum: General
- Topic: What code editor do you use ?
- Replies: 195
- Views: 325424
Re: What code editor do you use ?
I personally used Programmer's Notepad for the longest time: https://www.pnotepad.org/ But, after taking some time off to write an Atari 2600 game, I ended up using good ol' Notepad, and I haven't switched back, since! (It's become a real problem, somebody please help! :P) For anybody who might be i...
- Sun Dec 08, 2019 5:07 pm
- Forum: Games and Creations
- Topic: [WIP] Animalese Implementation in LÖVE
- Replies: 0
- Views: 5274
[WIP] Animalese Implementation in LÖVE
For those who don't know, Animalese is the speech system used in the Animal Crossing games, as a basic interpreter, to make the characters "talk". I wanted to potentially do something similar in my own RPG, so I had a go at implementing it, in LÖVE. My code currently lacks optimization and...
- Sun Aug 18, 2019 1:18 pm
- Forum: Support and Development
- Topic: Stencil Help
- Replies: 4
- Views: 5934
Re: Stencil Help
Maybe something like this in reverse? (Very old code so don't know how good it is) Oh, that's a neat effect! It's not quite what I'm going for (a bit too noisy for my liking), but it looks great! My art is strictly pixel-based, so I want really sharp lines. Welcome to the forums. By default, alpha ...
- Sat Aug 17, 2019 10:56 pm
- Forum: Support and Development
- Topic: Stencil Help
- Replies: 4
- Views: 5934
Stencil Help
I'm trying to create a masking effect for a character select screen, and I can't seem to make heads or tails of how stencils work. It really doesn't help, that the only examples I found on the wiki, seem to be strictly vector-based. Is it even possible to mask an image, using another image, as a gui...