Search found 83 matches
- Sun Sep 13, 2015 2:46 am
- Forum: General
- Topic: Staying focused is hard.
- Replies: 16
- Views: 9001
Re: Staying focused is hard.
Staying focussed is hard for me too. And I'am 17 years older than you :). But in time I figured out what helps me while coding. 1. Stop writing code and write comments/text I usually maintain alot of small text files around my repositories. There are also more sophisticated ways of doing this (wikis...
- Fri Aug 28, 2015 4:26 pm
- Forum: General
- Topic: Tips to be aware of game performance?
- Replies: 8
- Views: 5462
Re: Tips to be aware of game performance?
Rob Pike compiled an very smart and general set of rules about this topic: http://users.ece.utexas.edu/~adnan/pike.html Rob Pike's 5 Rules of Programming Rule 1. You can't tell where a program is going to spend its time. Bottlenecks occur in surprising places, so don't try to second guess and put in...
- Fri Aug 28, 2015 2:36 pm
- Forum: General
- Topic: Tips to be aware of game performance?
- Replies: 8
- Views: 5462
Re: Tips to be aware of game performance?
When I started programming I also asked this question at some point. The most common answer is the one you allready got: "Don't worry about it until it happens and then tweak your program." This is very true and also reflects my experience in some cases. But it is only half the truth. This...
- Wed Apr 18, 2012 9:47 pm
- Forum: Support and Development
- Topic: How can I make my character jump?
- Replies: 29
- Views: 13239
Re: How can I make my character jump?
wait a minute. I allways thought that is the proper version haha.
- Fri Apr 06, 2012 6:14 pm
- Forum: General
- Topic: Thank you guys!
- Replies: 5
- Views: 3301
Re: Thank you guys!
thx for the appreciation guys and LOL @coffee
- Fri Apr 06, 2012 2:14 pm
- Forum: General
- Topic: Thank you guys!
- Replies: 5
- Views: 3301
Thank you guys!
It was here where I discovered my passion for programming about half a year ago. This community is rather small, but smart, warm and helpful even to the clumsiest noobies, so It was very easy for me to dive in and fall in love with programming. At the time I joined this community I was a very sad pe...
- Fri Apr 06, 2012 1:51 pm
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 200713
Re: Love2D WebPlayer (WebGL)
How could someone lose money due to a browser? It sent an order twice or something like that? I had to spend several days working around its quirks. Those cost money. :awesome: i wonder if we could sue them for this. Think about all the nerves and money just because of IE. But I guess in the end it...
- Fri Apr 06, 2012 1:42 pm
- Forum: General
- Topic: Hi, I'm new.
- Replies: 9
- Views: 4729
Re: Hi, I'm new.
what is your background and how much do you know of Lua? I think the three most important (and awesome) subjects you should probably know before starting with love2d are the following (after you know about the expressions and operators ofc): - lua functions: lexical scoping, closures, what lua funct...
- Fri Mar 30, 2012 12:27 pm
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 200713
Re: Love2D WebPlayer (WebGL)
thx cat
those numbers are amazing because they show how powerful WebGL is and disappointing because they show how stubbornly annoying IE still is, after everything we went through...
I'am even more yippie for this project now though
those numbers are amazing because they show how powerful WebGL is and disappointing because they show how stubbornly annoying IE still is, after everything we went through...
I'am even more yippie for this project now though
- Fri Mar 30, 2012 7:27 am
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 200713
Re: Love2D WebPlayer (WebGL)
sounds very reasonable thx for your answer. could you also argue for this being faster, because it uses the gfxcard as a resource? Or is it mainly for convenience/compatibility?