Search found 5 matches
- Thu Sep 02, 2010 2:14 am
- Forum: General
- Topic: Love Object Orientated Programming
- Replies: 22
- Views: 12621
Re: Love Object Orientated Programming
I will ^_^ and I'll create some reusable classes while im at it. But i do intend to develop a good IDE for Love. I've done it before http://www.mmowned.com/forums/world-of-warcraft/emulator-servers/programs/255294-lunar-scriptor.html and thats not even the final version. The final version was amazin...
- Wed Sep 01, 2010 9:47 pm
- Forum: General
- Topic: Love Object Orientated Programming
- Replies: 22
- Views: 12621
Re: Love Object Orientated Programming
Its not meant to be harsh and only 1 person pointed out what was odd. The others questioned the point of it. I'm just trying to provide something to the community til I finally get my C# compiler back (i have slow interwebz) then i intend to make an IDE, just needed something to keep my focus til th...
- Wed Sep 01, 2010 9:04 pm
- Forum: General
- Topic: Love Object Orientated Programming
- Replies: 22
- Views: 12621
Re: Love Object Orientated Programming
You guys seem rather unsupportive of this project so i think i'll just keep it to myself til i get farther down the road.
And i didn't see any Object Orientation Librarys
And i didn't see any Object Orientation Librarys
- Wed Sep 01, 2010 12:10 pm
- Forum: General
- Topic: Love Object Orientated Programming
- Replies: 22
- Views: 12621
Re: Love Object Orientated Programming
Object Orientation Always looks longer unless you make an actual game. Simple demos always make it look unnecessary.
- Wed Sep 01, 2010 3:41 am
- Forum: General
- Topic: Love Object Orientated Programming
- Replies: 22
- Views: 12621
Love Object Orientated Programming
I've decided to assign myself the project of developing Object Orientated classes (theoretically) for the Love 2D Engine. I believe that all games should be done with Object Orientation because it usually just makes the tasks a thousand times easier. To create what would be a class in lua you actaul...