Search found 30 matches
- Wed Oct 21, 2020 10:12 am
- Forum: Support and Development
- Topic: Using shader in Love2D
- Replies: 5
- Views: 8982
Using shader in Love2D
Hi ! For my current project I need to use a "glitch effect" shader. I found a few of them on a website called shadertoy, but I don't understand how to use them in Love2D. I've used shaders before but they were all designed to work on Love2D in the first place, which is not the case here. U...
- Mon Sep 28, 2020 7:57 pm
- Forum: Support and Development
- Topic: Love2D and HTML5 games
- Replies: 8
- Views: 8995
Re: Love2D and HTML5 games
Well now your new version works also on iOS with Safari 
I tried it and it launches correctly, there’s no error anymore.
I can’t play because I don’t have a gamepad or something like that but the game seems to work.

I tried it and it launches correctly, there’s no error anymore.
I can’t play because I don’t have a gamepad or something like that but the game seems to work.
- Mon Sep 28, 2020 12:26 pm
- Forum: Support and Development
- Topic: Love2D and HTML5 games
- Replies: 8
- Views: 8995
Re: Love2D and HTML5 games
Not working for me neither on Safari (iOS on iPad) :/
(Exception thrown, see JavaScript console)
(Exception thrown, see JavaScript console)
- Sun Sep 27, 2020 9:35 pm
- Forum: Support and Development
- Topic: Love2D and HTML5 games
- Replies: 8
- Views: 8995
Re: Love2D and HTML5 games
Thanks ! It looks interesting !
Have you tried it ? Is it simple to create a HTML5 game out of an existing project ?
It seems very promising that’s for sure, I’ll try it out
Have you tried it ? Is it simple to create a HTML5 game out of an existing project ?
It seems very promising that’s for sure, I’ll try it out

- Sun Sep 27, 2020 4:23 pm
- Forum: Support and Development
- Topic: Love2D and HTML5 games
- Replies: 8
- Views: 8995
Love2D and HTML5 games
Hi everybody ! ^^ I'm in love with LOVE2D but I want to start making games for game jams and I thought the best way to provide an easy-to-test-and-play game is to create a HTML5 game that a player can play directly on Itch.io ! Of course my question is : how to do such a thing with Love2D framework ...
- Wed Aug 12, 2020 9:09 pm
- Forum: Games and Creations
- Topic: I need feedback about the graphics of my prototype
- Replies: 11
- Views: 12145
Re: I need feedback about the graphics of my prototype
Thank you it is very nice to hear that. 🥰
I’ll try my best !
I’ll try my best !
- Wed Aug 12, 2020 12:39 pm
- Forum: Games and Creations
- Topic: I need feedback about the graphics of my prototype
- Replies: 11
- Views: 12145
Re: I need feedback about the graphics of my prototype
Thanks for all the answers ! This is both interesting and useful. Here is a gif of the game in action. Sorry for the poor quality, I wanted to keep the size of the gif small. https://i.ibb.co/nmSNC9R/643548-DC-D8-B2-4-FBB-987-D-6-DFE96-C32-B26.gif I know the poor quality of the gif makes it hard to ...
- Tue Aug 11, 2020 6:44 pm
- Forum: Games and Creations
- Topic: I need feedback about the graphics of my prototype
- Replies: 11
- Views: 12145
Re: I need feedback about the graphics of my prototype
Thanks for the feedback ! Yeah it’s actually more a game inside the imagination of children, that’s what I meant by « children story » (sorry if that was not clear, I’m French).
- Tue Aug 11, 2020 4:19 pm
- Forum: Games and Creations
- Topic: I need feedback about the graphics of my prototype
- Replies: 11
- Views: 12145
I need feedback about the graphics of my prototype
Hey everybody ! I'd like to get your opinion on the graphics of a game prototype I'm working on: I have a pixel art version and a "kid's drawing" version and I wanted to know which one you prefer, and why? I specify that the game takes place in a universe where children's stories have been...
- Sat Aug 01, 2020 1:06 pm
- Forum: Support and Development
- Topic: How to handle big images without killing the framerate ?
- Replies: 7
- Views: 5474
Re: How to handle big images without killing the framerate ?
Thanks for the help !
I appreciate that but I took the decision to produce 100% (more like 99%) of the code of my games myself, and I typically don’t use external tools or libraries. But I’ll check how it works, it can be interesting
Edit : except the fact that I use Love2D obviously.
I appreciate that but I took the decision to produce 100% (more like 99%) of the code of my games myself, and I typically don’t use external tools or libraries. But I’ll check how it works, it can be interesting

Edit : except the fact that I use Love2D obviously.