you people should llvestream when u are making such awesome things.
kiddos like me will learn a thing or two that way
Search found 118 matches
- Fri Mar 20, 2020 7:42 am
- Forum: Games and Creations
- Topic: Stone Kingdoms 0.4.0 (RTS)
- Replies: 15
- Views: 26346
- Fri Mar 20, 2020 7:36 am
- Forum: Libraries and Tools
- Topic: Slab - An Immediate Mode GUI Library In Lua
- Replies: 98
- Views: 286840
Re: Slab - An Immediate Mode GUI Library In Lua
After trying to make a custom gui system that did what I attempted to do, it got too difficult for me to care. I stumbled upon the concept of IMGUIs and found love-imgui and nuklear. I had compilation issues with both so finding slab was a godsend. It's looking really good and something I'd enjoy u...
- Sun Dec 22, 2019 1:42 pm
- Forum: Libraries and Tools
- Topic: LovelyImgui - An Immediate Mode GUI Library for Love2D
- Replies: 0
- Views: 8109
LovelyImgui - An Immediate Mode GUI Library for Love2D
LovelyImgui is a WIP immediate-mode gui written in pure Lua. It attempts to be simple , stupid and highly customizable ! Currently it doesn't support that many widgets but in the future (perhaps with support of contributors :3 ) it'll support many essential widgets and features! This limitation does...
- Sun Dec 08, 2019 2:02 pm
- Forum: Libraries and Tools
- Topic: Lavis: Cross-Mode Library for Love2d
- Replies: 1
- Views: 6321
Lavis is now updated!!
Lavis is now cross-mode : You can now create widgets immediately with little memory consumption (compared to retained-mode) Lavis now supports canvases (for performance-related reasons) Added functionality (more callback functions and variables so to speak) Btw the demo uses an older version so I r...
- Wed Dec 04, 2019 12:36 pm
- Forum: Libraries and Tools
- Topic: Lavis: Cross-Mode Library for Love2d
- Replies: 1
- Views: 6321
Lavis: Cross-Mode Library for Love2d
Retained GUI, ImGUI, Retained GUI, ImGUI, ..... And the battle was never-ending until someone came up with a solution " Why not instead have something like a "cross-mode" GUI??? The people who like retained-mode will use the retained-architecture and the imgui people will use the imm...
- Wed Dec 04, 2019 12:07 pm
- Forum: Libraries and Tools
- Topic: iffy: A spritesheet helper library
- Replies: 4
- Views: 8208
- Wed Dec 04, 2019 4:30 am
- Forum: Libraries and Tools
- Topic: cam11 - Yet another camera library
- Replies: 5
- Views: 9312
- Wed Dec 04, 2019 4:27 am
- Forum: Libraries and Tools
- Topic: iffy: A spritesheet helper library
- Replies: 4
- Views: 8208
Re: iffy: A spritesheet helper library
Here something I used while working with Kenney's sprite sheets. It converts the specific xml format to a lua table Iffy too converts that specific xml format to lua table - it returns all the quads in a neat hashtable format! But you don't need to store that to any table since iffy stores a cache ...
- Tue Dec 03, 2019 8:00 am
- Forum: Libraries and Tools
- Topic: iffy: A spritesheet helper library
- Replies: 4
- Views: 8208
iffy: A spritesheet helper library
Have you ever used Kenney's assets? Then you may know that all of Kenney's assets are "game-ready". Meaning you don't have to tweak anything or do some extra work to load those assets. Every spritesheet of Kenney - unless it's a tileset or has animations in it - has an XML file by the same...
- Tue Dec 03, 2019 7:40 am
- Forum: Libraries and Tools
- Topic: animX - An animation library for love2d
- Replies: 0
- Views: 6786
animX - An animation library for love2d
Let's say you have this spritesheet:- https://raw.githubusercontent.com/YoungNeer/animX/master/Examples/Exporting%20Animation/glitch_crab.png There are 6 sprites per row and a total of 24 images!! So you with animX you'd do just this:- anim=animx.newAnimation{ img='glitch_crab.png', --url/reference ...