Search found 19 matches
- Sun Jul 17, 2022 8:25 am
- Forum: Games and Creations
- Topic: Axion Scion - A Space Opera Strategic Card Game
- Replies: 6
- Views: 14161
Re: Axion Scion - A Space Opera Strategic Card Game
frankly looking attractive on my to play list
- Sun Jun 13, 2021 9:12 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 516295
Re: Groverburger's 3D Engine (g3d) v1.3 Release
I was having a look at the collision functions and they expect the model to be correctly positionned in space ( setTranslation and setRotation already called ) This means that for my blocky city I need to create a Model by cube or tile I want to render ( if I want to test collision ) ? Is it the way...
- Wed Jun 09, 2021 6:01 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 516295
Re: Groverburger's 3D Engine (g3d) v1.3 Release
Hi, I did further progress, now feeling very confortable loading models and rotating objects around: https://github.com/trabitboy/petitecorepoc/raw/main/showcase2.gif regarding this I have several comments, for newbies, it would be really useful to have a diagram / gif like this on the wiki, to demo...
- Tue May 25, 2021 4:58 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 516295
Re: Groverburger's 3D Engine (g3d) v1.3 Release
I am having far too much fun with this :) https://github.com/trabitboy/petitecorepoc/raw/main/showcase.gif https://youtu.be/39BqFZIa4a0 I have a couple of comments after using g3d on and off for some weeks: first my workflow is as follow: >model and texture in pico8 + picocad > load obj in blender, ...
- Thu Jul 09, 2020 9:44 pm
- Forum: Support and Development
- Topic: [SOLVED] how to get 'application hidden' 'application restored' in android
- Replies: 0
- Views: 6076
[SOLVED] how to get 'application hidden' 'application restored' in android
UPDATE: love.focus() works on android now to restore proper zoom :) original post: HI ! I work on a cross platform d#paint animation inspired tool . https://github.com/trabitboy/zaz2nim A problem I have on android is that on some events , on some devices, application minimizes, and when I restore it...
- Thu Sep 19, 2019 2:26 pm
- Forum: Support and Development
- Topic: is it necessary to "free" texture data / love.graphics.Image ?
- Replies: 9
- Views: 9298
Re: is it necessary to "free" texture data / love.graphics.Image ?
:release() exists on the wiki page of love.graphics.Image , but the particular context of objects having allocated gpu memory, and the preventive use of release() in this context, is not explained.
- Wed Sep 18, 2019 9:05 am
- Forum: Support and Development
- Topic: is it necessary to "free" texture data / love.graphics.Image ?
- Replies: 9
- Views: 9298
Re: is it necessary to "free" texture data / love.graphics.Image ?
thanks a lot,
I will add a call to release() explicitly when an Image ( or other gpu resource ) gets out of scope.
maybe we should add a mention on the wiki about this ?
I will add a call to release() explicitly when an Image ( or other gpu resource ) gets out of scope.
maybe we should add a mention on the wiki about this ?
- Tue Sep 17, 2019 6:21 pm
- Forum: Support and Development
- Topic: is it necessary to "free" texture data / love.graphics.Image ?
- Replies: 9
- Views: 9298
is it necessary to "free" texture data / love.graphics.Image ?
Hi! In the context of a paint app, I tend to create a lot of new textures / images, each time I save the GPU canvas: --TODO REMOVE try disable display as workaround on android function saveCanvasToFrame(idx) disableDisplay=true love.graphics.setCanvas() fromGpu=cvs:newImageData() frames[idx].data=fr...
- Mon Sep 16, 2019 4:13 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 619505
Re: Share a Shader!
Here is my example inspired from Sasha264 , but offset calculation is not correct in my case . ( getting pretty close ) EDIT: corrected, was not offseting on tex coords but cvs coords --this shader substracts alpha of the eraser brush --offset calculation still incorrect function love.load() offset=...
- Fri Sep 13, 2019 12:48 am
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 619505
Re: Share a Shader!
well thanks Sasha264, that is very helpful