Search found 100 matches
- Wed May 30, 2012 12:56 am
- Forum: Libraries and Tools
- Topic: LPad [LOVE script editor]
- Replies: 19
- Views: 12406
Re: LPad [LOVE script editor]
Seems nice. Will try.
- Tue May 29, 2012 9:10 pm
- Forum: Games and Creations
- Topic: Pokemon
- Replies: 17
- Views: 11405
Re: Pokemon
Ahhh Roland! Much credit will go to you in my code.
- Tue May 29, 2012 9:10 pm
- Forum: Games and Creations
- Topic: (another) Pokemon Game
- Replies: 27
- Views: 22029
Re: (another) Pokemon Game
Ponies FTW.
Oh and schme, can you write something that detects whether the player is in the tall grass or not?
Oh and schme, can you write something that detects whether the player is in the tall grass or not?
- Tue May 29, 2012 10:19 am
- Forum: Games and Creations
- Topic: (another) Pokemon Game
- Replies: 27
- Views: 22029
Re: (another) Pokemon Game
I love the graphics style. Self-made? I wish! Unfortunately it's using Pokemon gen 3 tiles Wish I could figure out smooth movement like that for ATL, lol. You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tile EEGHAD! We could c...
- Tue May 29, 2012 1:21 am
- Forum: Games and Creations
- Topic: (another) Pokemon Game
- Replies: 27
- Views: 22029
Re: (another) Pokemon Game
EEGHAD! We could combine our projects! I've been trying to do adventure mode, but couldn't get it right. hmm....
- Tue May 22, 2012 8:42 pm
- Forum: Games and Creations
- Topic: Pokemon
- Replies: 17
- Views: 11405
Re: Pokemon
That's redundancy. You can simply register all species created within your Base in a specific field, and attach some custom draw(), update() methods to it. Then call that Base in the 'main.lua' and use these methods inside löve update, draw, ... callbacks. I'm not quite sure how this could be done...
- Mon May 21, 2012 11:40 pm
- Forum: Games and Creations
- Topic: Pokemon
- Replies: 17
- Views: 11405
Re: Pokemon
Shameless bump, because of progress.
- Sat May 19, 2012 2:55 am
- Forum: Libraries and Tools
- Topic: FEZ. Frankenstein Entity Zystem.
- Replies: 26
- Views: 16513
Re: FEZ. Frankenstein Entity Zystem.
Too... big
- Thu May 17, 2012 7:39 pm
- Forum: Support and Development
- Topic: 2x screen size
- Replies: 11
- Views: 5901
Re: 2x screen size
Well if you're doing things with shapes like rectangles, then you could do something along the lines of
But for the others, I'm not sure.
Code: Select all
function love.load()
ss=1
end
function love.draw()
love.graphics.rectangle('fill',0,0,5*ss,5*ss)
end
- Thu May 17, 2012 3:30 am
- Forum: Games and Creations
- Topic: Awake, please.
- Replies: 11
- Views: 6455
Re: Awake, please.
From the graphics, this looks very professional. You have my interest, sir