Search found 100 matches

by jradich
Wed May 30, 2012 12:56 am
Forum: Libraries and Tools
Topic: LPad [LOVE script editor]
Replies: 19
Views: 12406

Re: LPad [LOVE script editor]

Seems nice. Will try.
by jradich
Tue May 29, 2012 9:10 pm
Forum: Games and Creations
Topic: Pokemon
Replies: 17
Views: 11405

Re: Pokemon

Ahhh Roland! Much credit will go to you in my code.
by jradich
Tue May 29, 2012 9:10 pm
Forum: Games and Creations
Topic: (another) Pokemon Game
Replies: 27
Views: 22029

Re: (another) Pokemon Game

Ponies FTW.
Oh and schme, can you write something that detects whether the player is in the tall grass or not?
by jradich
Tue May 29, 2012 10:19 am
Forum: Games and Creations
Topic: (another) Pokemon Game
Replies: 27
Views: 22029

Re: (another) Pokemon Game

I love the graphics style. Self-made? I wish! Unfortunately it's using Pokemon gen 3 tiles Wish I could figure out smooth movement like that for ATL, lol. You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tile EEGHAD! We could c...
by jradich
Tue May 29, 2012 1:21 am
Forum: Games and Creations
Topic: (another) Pokemon Game
Replies: 27
Views: 22029

Re: (another) Pokemon Game

EEGHAD! We could combine our projects! I've been trying to do adventure mode, but couldn't get it right. hmm....
by jradich
Tue May 22, 2012 8:42 pm
Forum: Games and Creations
Topic: Pokemon
Replies: 17
Views: 11405

Re: Pokemon

That's redundancy. You can simply register all species created within your Base in a specific field, and attach some custom draw(), update() methods to it. Then call that Base in the 'main.lua' and use these methods inside löve update, draw, ... callbacks. I'm not quite sure how this could be done...
by jradich
Mon May 21, 2012 11:40 pm
Forum: Games and Creations
Topic: Pokemon
Replies: 17
Views: 11405

Re: Pokemon

love pokemon.love
(20.17 KiB) Downloaded 573 times
Shameless bump, because of progress.
by jradich
Sat May 19, 2012 2:55 am
Forum: Libraries and Tools
Topic: FEZ. Frankenstein Entity Zystem.
Replies: 26
Views: 16513

Re: FEZ. Frankenstein Entity Zystem.

Too... big
by jradich
Thu May 17, 2012 7:39 pm
Forum: Support and Development
Topic: 2x screen size
Replies: 11
Views: 5901

Re: 2x screen size

Well if you're doing things with shapes like rectangles, then you could do something along the lines of

Code: Select all

function love.load()
  ss=1
end
function love.draw()
  love.graphics.rectangle('fill',0,0,5*ss,5*ss)
end
But for the others, I'm not sure.
by jradich
Thu May 17, 2012 3:30 am
Forum: Games and Creations
Topic: Awake, please.
Replies: 11
Views: 6455

Re: Awake, please.

From the graphics, this looks very professional. You have my interest, sir