Search found 12 matches
- Tue Oct 19, 2010 4:12 pm
- Forum: Games and Creations
- Topic: Geometry Wars style game demo
- Replies: 13
- Views: 8771
Re: Geometry Wars style game demo
I've uploaded a new version of the game to my initial post. Here are the updates: - Starts windowed with a resolution of 1280x720 (can't be much smaller as it reduces space to move in the game). You can press F11 to go fullscreen but for some reason it won't go back. - Enemy spawns a little more gra...
- Mon Oct 18, 2010 4:05 pm
- Forum: Games and Creations
- Topic: Geometry Wars style game demo
- Replies: 13
- Views: 8771
Re: Geometry Wars style game demo
Ok I could make it so that you first face one ship, then two, then three and then the max of four. There is a difficulty change, if you keep destroying the blue ships you will come across tougher green ships and then red ships. There is a hp bar but maybe you're saying a number would be better? I th...
- Mon Oct 18, 2010 12:59 pm
- Forum: Games and Creations
- Topic: Geometry Wars style game demo
- Replies: 13
- Views: 8771
Re: Geometry Wars style game demo
Interesting thought. I have still to decide whether to take it further although I have written notes on what can be added. If you are interested in helping though then that's good motivation for me.ninwa wrote:Are you looking for any developers to help with the project?
- Thu Oct 14, 2010 2:18 pm
- Forum: Games and Creations
- Topic: Geometry Wars style game demo
- Replies: 13
- Views: 8771
Re: Geometry Wars style game demo
Oh sorry about that, could it be the fullscreen setting that is causing it to crash? I always seem to have bad luck when other people test my creations
Anyway glad the game plays well enough when it starts up correctly
Anyway glad the game plays well enough when it starts up correctly
- Thu Oct 14, 2010 12:53 pm
- Forum: Games and Creations
- Topic: Geometry Wars style game demo
- Replies: 13
- Views: 8771
Geometry Wars style game demo
Hey,
I've just finished a game in the style of Geometry Wars and thought I would post it here in order to get some feedback.
Thank you, hope you like it.
I've just finished a game in the style of Geometry Wars and thought I would post it here in order to get some feedback.
Thank you, hope you like it.
- Wed Sep 15, 2010 3:22 pm
- Forum: Support and Development
- Topic: Clearing Callbacks
- Replies: 4
- Views: 2771
Re: Clearing Callbacks
Oh hang on, solved it. I was setting fonts like this in love.draw():
love.graphics.setFont(love.graphics.newFont(100))
So it must have been duplicating the font on every loop. Just needed to give the font a name out of the loop then put it in setFont().
love.graphics.setFont(love.graphics.newFont(100))
So it must have been duplicating the font on every loop. Just needed to give the font a name out of the loop then put it in setFont().
- Wed Sep 15, 2010 2:16 pm
- Forum: Support and Development
- Topic: Clearing Callbacks
- Replies: 4
- Views: 2771
Re: Clearing Callbacks
The thing is when I remove what's in love.draw() in the title screen file and load back and forth between it and the game file it does so smoothly. It seems it doesn't like it when there are more than one love.draw() functions in different files. I know I could have a state variable to say when to r...
- Tue Sep 14, 2010 2:06 pm
- Forum: Support and Development
- Topic: Clearing Callbacks
- Replies: 4
- Views: 2771
Clearing Callbacks
I've reached the stage where I would like some state management system in my game so I can have screens for a title, game and game over screen. The way I'm doing this is by loading it's .lua file like this: love.filesystem.load('screen.lua')() The problem is functions like love.draw() are still runn...
- Fri Sep 03, 2010 11:59 am
- Forum: Support and Development
- Topic: math.clamp?
- Replies: 18
- Views: 33047
math.clamp?
Hi, How do I access math.clamp because simply putting it in a lua file doesn't work. It's strange because http://wiki.garrysmod.com/?title=Math says it is part of the standard library but http://www.lua.org/manual/5.1/manual.html#5.6 doesn't have it. I need it for 2 or 3 separate things. Sorry if th...
- Mon Aug 30, 2010 7:57 pm
- Forum: Support and Development
- Topic: Debugging with LOVE
- Replies: 8
- Views: 7803
Re: Debugging with LOVE
Ok I've created an executable by following the distribution article on the wiki and set that to the .exe Decoda uses. However this means every time I have a problem I have to repackage the game and set the new .exe in Decoda. But at least it's something.