Search found 17 matches
- Thu Apr 09, 2020 6:45 am
- Forum: Support and Development
- Topic: love.filesystem.write doesn't work
- Replies: 4
- Views: 2975
Re: love.filesystem.write doesn't work
Ok I managed somehow to make the saving feature works but I still can't see the file in Application Support. I don't know if it's an issue?
- Thu Apr 09, 2020 5:56 am
- Forum: Support and Development
- Topic: love.filesystem.write doesn't work
- Replies: 4
- Views: 2975
love.filesystem.write doesn't work
Hi ! I am trying to save some data on my game but love.filesystem.write doesn't seem to work at all... I am doing this love.filesystem.write('save','anything here') First I can't even see the LOVE folder in /Application support/ (and I already set an identity in conf.lua) So I don't understand how I...
- Fri Mar 20, 2020 9:47 am
- Forum: General
- Topic: Function to reload a file during runtime
- Replies: 2
- Views: 3463
Re: Function to reload a file during runtime
Thank for the reply!
It works, it was totally easy I don't why I thought I needed to do something else haha.
I just had to recall the function.
It works, it was totally easy I don't why I thought I needed to do something else haha.
I just had to recall the function.
- Thu Mar 19, 2020 6:56 am
- Forum: General
- Topic: Function to reload a file during runtime
- Replies: 2
- Views: 3463
Function to reload a file during runtime
Hey! I need some help: I have a function that load a .csv file, and this file is constantly changing outside the lua/love application. So I want to be able to reload the file each time to see the changes by pressing the key 'X' for example. I've already tried LICK but to reload we have to save the ....
- Sun Aug 25, 2019 11:32 am
- Forum: Support and Development
- Topic: [bump] how to detect side collision
- Replies: 6
- Views: 4473
Re: [bump] how to detect side collision
Here is the entire code, sorry i don't know how to attach a file. You can focus on the 'playerf' functions. I don't know why but col.normal.y seems to work but col.normal.x doesn't work. io.stdout:setvbuf('no') love.graphics.setDefaultFilter("nearest") local bump = require('bump') local wo...
- Sun Aug 25, 2019 1:08 am
- Forum: Support and Development
- Topic: [bump] how to detect side collision
- Replies: 6
- Views: 4473
Re: [bump] how to detect side collision
everytime i expected a collision the value of col.normal.x stay at 0
- Sat Aug 24, 2019 4:50 pm
- Forum: Support and Development
- Topic: [bump] how to detect side collision
- Replies: 6
- Views: 4473
[bump] how to detect side collision
Hi, I use bump.lua, the collision library, and i have a small issue : I can detect when a collision is happening on the down side of my cube, the print is working -> player.x, player.y, cols, len = world:move(player, player.x, player.y + player.vy) for i = 1, len do local col = cols[i] if col.normal...
- Wed May 01, 2019 6:13 pm
- Forum: General
- Topic: LÖVE 11.2 released - including Android APK!
- Replies: 46
- Views: 336966
Re: LÖVE 11.2 released!
I also have some issue with the 11.2 on mac OS 10.14.3 with the fps.. Where can i get back the 11.1 version ??
update : just done the 10.14.4 update and it works fine now, great.
update : just done the 10.14.4 update and it works fine now, great.
- Sat Apr 27, 2019 11:53 pm
- Forum: Support and Development
- Topic: [bump.lua] detect a collision only between 2 items
- Replies: 6
- Views: 4065
Re: [bump.lua] detect a collision only between 2 items
Ok now i understand! thank you very much for your time )
- Sat Apr 27, 2019 11:07 pm
- Forum: Support and Development
- Topic: [bump.lua] detect a collision only between 2 items
- Replies: 6
- Views: 4065
Re: [bump.lua] detect a collision only between 2 items
function camera.filter(item,other) if other.is3 then return "cross" end end function camera.update(dt) local filter = camera.filter(player,camera.rect[3]) player.x, player.y, cols, len = world:move(player,player.x,player.y,filter) for i = 1, len do if cols[i].other.is3 then print('player ...