Search found 11 matches
- Sat Apr 06, 2019 9:16 pm
- Forum: General
- Topic: Game like Overwhelm
- Replies: 11
- Views: 16727
Re: Game like Overwhelm
Nice, will have a read of that. I've actually coded the map up in GML with collision and works fine, but I do like love2d and this great community on here!
- Fri Apr 05, 2019 5:23 pm
- Forum: General
- Topic: Game like Overwhelm
- Replies: 11
- Views: 16727
Re: Game like Overwhelm
Ok, so map can be pretty big, but if using say bump for collision detection for it, would the fps then not suffer due to adding all these tile objects to the world? Here is a link to what I wrote using LibGdx and Java, I'd like to do something similar in Love2d. https://www.youtube.com/watch?v=dnHAJ...
- Thu Apr 04, 2019 9:17 pm
- Forum: General
- Topic: Game like Overwhelm
- Replies: 11
- Views: 16727
Re: Game like Overwhelm
Sorry, I'm not sure what overwhelm was created with. I've tried to find out but can't find any information about that. It looks like it could be created using Love2d.
- Thu Apr 04, 2019 8:49 pm
- Forum: General
- Topic: Game like Overwhelm
- Replies: 11
- Views: 16727
Re: Game like Overwhelm
Thanks,
Yeah used Tiled in the past for few mobile games I've done.
How big can a map be using love2d?
Yeah used Tiled in the past for few mobile games I've done.
How big can a map be using love2d?
- Thu Apr 04, 2019 7:05 pm
- Forum: General
- Topic: Game like Overwhelm
- Replies: 11
- Views: 16727
Game like Overwhelm
Hi, I just started playing Overwhelm, great game indeed and some cool animations. I was wondering how that created the world, I'm guessing using tiles for the background, not sure how the levels are designed though, they are quite big, maybe they rolled their own map editor? Thoughts please? ;-) Man...
- Thu Apr 04, 2019 7:03 pm
- Forum: General
- Topic: Bump - collision
- Replies: 3
- Views: 13716
Re: Bump - collision
Many thanks and many thanks Kikito for the libraries you create. I have done a terraria style game before but was written in Java and used LibGdx, but I rolled my own collision. Basically what I did was to take the players x,y position and offset it with a huge 2d array the world is stored in, worke...
- Thu Apr 04, 2019 6:59 pm
- Forum: General
- Topic: which animation library
- Replies: 9
- Views: 14363
Re: which animation library
Definitely working with 11 :-)
- Wed Apr 03, 2019 5:26 pm
- Forum: General
- Topic: which animation library
- Replies: 9
- Views: 14363
Re: which animation library
Hi,
Yes, just been looking at anim8, seems simple enough and many thanks Kikito for developing it.
Yes, just been looking at anim8, seems simple enough and many thanks Kikito for developing it.
- Wed Apr 03, 2019 8:30 am
- Forum: General
- Topic: which animation library
- Replies: 9
- Views: 14363
which animation library
Hi,
Which animation library (if any) do you guys use?
Thanks
Which animation library (if any) do you guys use?
Thanks
Re: need help
Should you not have all your characters on one sheet anyway (Sprite sheet)?