Search found 16 matches
- Wed Aug 21, 2019 11:18 pm
- Forum: Games and Creations
- Topic: Condemned to Explode, a singleplayer survival story sandbox
- Replies: 4
- Views: 5294
Re: Condemned to Explode, a singleplayer survival story sandbox
Ooof, yeah that's happened to a few people. Generally, the solution would be to bring ladders (as that's the solution to most of these issues), but that's evidently not going to work in this case. Possibly you could place planks under the character, as that worked during a playtest where a similar e...
- Sat Aug 17, 2019 1:08 pm
- Forum: Games and Creations
- Topic: Condemned to Explode, a singleplayer survival story sandbox
- Replies: 4
- Views: 5294
Re: Condemned to Explode, a singleplayer survival story sandbox
I actually had a really good idea for how to make the world destructible, so coding that part wasn't overly difficult (although that's not to say it was easy either ). I got a little inspiration from Papers Please, but I think the game play is completely new.
Thanks for checking it out, btw!
Thanks for checking it out, btw!
- Fri Aug 16, 2019 8:27 pm
- Forum: Games and Creations
- Topic: Condemned to Explode, a singleplayer survival story sandbox
- Replies: 4
- Views: 5294
Condemned to Explode, a singleplayer survival story sandbox
Hey all! Finally finished this project and I'm happy to say that it's 100% built on the Love2D engine! :D 8doLOgSyDj4 Link for all of you who want to get it (It's free!): https://scusx-programming.itch.io/condemned-to-explode Thanks also for some support on the forums with a few snags that I've come...
- Wed Aug 14, 2019 5:35 pm
- Forum: Support and Development
- Topic: Source:play() fails
- Replies: 10
- Views: 8056
- Wed Aug 14, 2019 2:52 pm
- Forum: Support and Development
- Topic: Source:play() fails
- Replies: 10
- Views: 8056
Re: Source:play() fails
So I fixed my problem by just not cloning streamed sources. Most of the streamed stuff was voiced lines anyways, so I didn't need to have multiple of the same source playing, but I still find this bug weird. Any further thoughts appreciated. My issue is solved for now.
- Wed Aug 14, 2019 11:52 am
- Forum: Support and Development
- Topic: Source:play() fails
- Replies: 10
- Views: 8056
Re: Source:play() fails
Sorry about posting so much, but upon further testing I have noted something interesting with playing the source. The first time I start my computer, the audio source will play just fine. However, it then won't play no matter how many times I restart the game. In other words, it looks like love2d ha...
- Wed Aug 14, 2019 11:12 am
- Forum: Support and Development
- Topic: Source:play() fails
- Replies: 10
- Views: 8056
Re: Source:play() fails
Also, for reference, I have attached the main script for the game with the audio manager.
- Wed Aug 14, 2019 11:10 am
- Forum: Support and Development
- Topic: Source:play() fails
- Replies: 10
- Views: 8056
Re: Source:play() fails
Hey, thanks for the reply! Decided to go back and test, and I found that at the time of playing the source, using love.audio.getActiveSourceCount allowed a sound to be played with a source count as high as 61 active sources (for a "ui mouse over" sound). However, at the time of playing the...
- Wed Aug 14, 2019 2:47 am
- Forum: Support and Development
- Topic: Source:play() fails
- Replies: 10
- Views: 8056
Source:play() fails
Hello all! Made a post a week or so ago, and have another question. A new bug has appeared in my game where some sources are not playing. After some debugging, I've traced the error back to the Source:play() itself. When called, source:play() returns false and does not start the audio. The weird thi...
- Tue Aug 06, 2019 6:57 pm
- Forum: Support and Development
- Topic: A fixture has escaped Memoizer!
- Replies: 8
- Views: 9894
Re: A fixture has escaped Memoizer!
If that's the case, that would be significantly easier on my end, since I already almost do that. :P I would basically empty everything to nil (which I do already) then run a large garbage collection cycle and call world:destroy() at the end of that garbage collection cycle. It is interesting to not...