Search found 22 matches
- Tue Mar 30, 2021 10:05 pm
- Forum: Libraries and Tools
- Topic: Gröve: Mini graphics libraries for love2d.
- Replies: 7
- Views: 13416
Re: Gröve: Mini graphics libraries for love2d.
I forgot to update the example, sorry about that :death: When you pass an empty table in the "replace" field, the module modifies your love callbacks and some functions in love.mouse , so you don't have to worry about modifying your existing code. However, this module may be incompatible w...
- Sun Mar 21, 2021 10:35 pm
- Forum: Libraries and Tools
- Topic: Gröve: Mini graphics libraries for love2d.
- Replies: 7
- Views: 13416
Re: Gröve: Mini graphics libraries for love2d.
Does it scale windows and donuts and images? The resolution module scales everything on the screen to fit inside the window. Let's say your game is designed to run in a 800x600 window, but you also want the user to be able to maximize or resize the window. This module will pick the desired size and...
- Sun Mar 21, 2021 8:41 pm
- Forum: Libraries and Tools
- Topic: Gröve: Mini graphics libraries for love2d.
- Replies: 7
- Views: 13416
Gröve: Mini graphics libraries for love2d.
Gröve Hey guys! I've written some tools for my personal projects and decided to release them in libraries. Most of them are really simple, but may be useful for beginners or game jam projects. animation.lua : Create animations using image sequences. chainshaders.lua : Apply multiple shaders at once...
- Sat Jan 02, 2021 11:14 pm
- Forum: Support and Development
- Topic: Windfield does not detect collisions for sensors
- Replies: 0
- Views: 6457
Windfield does not detect collisions for sensors
collider:enter and collider:exit() works well for common colliders, but they always return false for sensors.
- Mon Oct 26, 2020 2:30 am
- Forum: Support and Development
- Topic: 2d collision with rotated pictures
- Replies: 12
- Views: 12907
Re: 2d collision with rotated pictures
Take a look at the HC library.
- Fri Oct 23, 2020 9:54 pm
- Forum: Support and Development
- Topic: Is DDS cross platform? (+ related question)
- Replies: 2
- Views: 4575
Is DDS cross platform? (+ related question)
My game have a some huge animations that uses a lot of RAM and takes too long to load, so I tried to convert the animations to .dds files using DXT compression and it really helped me. But since DDS is something from DirectX, would it work on other platforms like Android, PS4, etc? My other question...
- Tue Sep 15, 2020 11:58 pm
- Forum: Games and Creations
- Topic: Insane Nights at Snowball's
- Replies: 2
- Views: 12491
Re: Insane Nights at Snowball's
The source code is now available on GitHub: https://github.com/FloatingBanana/Insan ... Snowball-s
- Tue Jul 28, 2020 5:09 pm
- Forum: Support and Development
- Topic: "No game" screen for some Android users
- Replies: 1
- Views: 2732
"No game" screen for some Android users
I made an Android build for my game using the ApkTool method. It worked fine on my phone, but some users reported that they couldn't play the game because a "no game" screen is displayed. Can anyone explain what's going on here?
- Mon Jul 27, 2020 2:30 am
- Forum: Games and Creations
- Topic: Insane Nights at Snowball's
- Replies: 2
- Views: 12491
Insane Nights at Snowball's
This is a project I've been working on for 3 years and is now finally released. Insane Nights at Snowball's is a point n 'click horror game based on the popular Five Nights at Freddy's game series. You must monitor an establishment from 00:00 until 06:00. It may seem like a smooth job, but the insan...
- Wed Jul 22, 2020 5:33 pm
- Forum: Ports
- Topic: please explain these lines of code
- Replies: 5
- Views: 53524
Re: please explain these lines of code
self.orientation == 'top' and self.y + PIPE_HEIGHT or self.y " self.orientation == 'top' " will be evaluated first and will return a boolean value. If the value is "true", then "self.y + PIPE_HEIGHT" is returned, but if the value is "false" then "self.y&q...