Here is an example of a randomly generated map with rivers and lakes.
(Note: see the last post on the previous page for the game download.)
Search found 37 matches
- Tue Nov 23, 2021 2:29 pm
- Forum: Games and Creations
- Topic: Rock Raiders inspired game
- Replies: 10
- Views: 15139
- Tue Nov 23, 2021 1:49 pm
- Forum: Games and Creations
- Topic: Rock Raiders inspired game
- Replies: 10
- Views: 15139
Rock Raiders inspired game - Update
It's been a while. I'm here with my advancements on my little game. As always, I fixed a few bugs and added some new :) The most important progress: I created a random map generator. And boy do I like it. Of course it is not perfect but I spent quite some time just digging my way throug the randomly...
- Wed Nov 03, 2021 8:45 am
- Forum: Support and Development
- Topic: How to test android on MS Windows box?
- Replies: 7
- Views: 8324
- Tue Oct 26, 2021 12:08 pm
- Forum: Support and Development
- Topic: key or mouse input with hold
- Replies: 4
- Views: 5447
Re: key or mouse input with hold
Well, one can call this working for this particular task, but to my mind it does not solve the proposed problem. Your code does not differentiate between an immediate action (short press) and the charge/hold functionality. But this is exactly what I am looking for. Nonetheless, this approach might b...
- Mon Oct 25, 2021 3:37 pm
- Forum: Support and Development
- Topic: key or mouse input with hold
- Replies: 4
- Views: 5447
key or mouse input with hold
Hi, does anyone know a (preferably lightweight) lib for mouse/keyboard input that can do the following: Assume my player can cast an ability, say throw a fireball. To do so, the user can press the 'q' key. He can also hold down the 'q' key to charge the fireball before throwing it so that it gains m...
- Sat Aug 07, 2021 1:59 pm
- Forum: Games and Creations
- Topic: Rock Raiders inspired game
- Replies: 10
- Views: 15139
Re: Rock Raiders inspired game
Back with an update :) I've added a few icons and tooltips to make things more understandable (I hope). Plus, I got rid of a few bugs (and protentially weaved in a few others). There is also... - a simple but sweet animation for the Fledder aka bat + they can also kill your Rock Raiders now! - with ...
- Thu Aug 05, 2021 2:59 pm
- Forum: Support and Development
- Topic: lua-enet only sending some messages
- Replies: 11
- Views: 5706
Re: lua-enet only sending some messages
effectively, i think you're discarding every other event (since, you know, the loop repeats and you lose an event by getting one both at the start and the end...) Get rid of that last "event = self.host:service()" line from both client and server and test it out. You're the hero! This is ...
- Thu Aug 05, 2021 12:56 pm
- Forum: Support and Development
- Topic: lua-enet only sending some messages
- Replies: 11
- Views: 5706
Re: lua-enet only sending some messages
UDP packets can easily get to the destination out of order if they are sent very close in time. Are you sure you're using reliable mode? Because this discarding sounds a lot like what unreliable mode does: True, it does sound very much like that. BUT. Three things. The doc says: flag is one of &quo...
- Thu Aug 05, 2021 12:39 pm
- Forum: Support and Development
- Topic: lua-enet only sending some messages
- Replies: 11
- Views: 5706
Re: lua-enet only sending some messages
I constructed a string or table, serialised it and then sent it via socket. If that's what you mean by 'protocol' it's not terribly hard. No, that's not what I mean. I also used binser, but that's not the problem here. There is a perfectly reliable, error-correcting, in-order standard network proto...
- Thu Aug 05, 2021 10:21 am
- Forum: Support and Development
- Topic: lua-enet only sending some messages
- Replies: 11
- Views: 5706
Re: lua-enet only sending some messages
I gave up on enet on my project and used socket - it was far more reliable. For me it's pretty much the opposite... I was (and am) not keen on writing my own fully fletched protocol on top of UDP when there is already software that does just what I need. When using socket, that's exactly what I wou...