Search found 7 matches
- Sun Feb 03, 2019 12:31 am
- Forum: Support and Development
- Topic: "Islands" not being generated after certain x/y value
- Replies: 3
- Views: 3255
Re: "Islands" not being generated after certain x/y value
The # operator isn't guaranteed to work unless the arrays start in 1. I think LuaJIT is more forgiving about not starting exactly with 1, but not as much as 1000 times more forgiving. The problem seems to be in the iteration limit for the drawing loop. Changing it to this worked for me: for x = isl...
- Sat Feb 02, 2019 4:20 pm
- Forum: Support and Development
- Topic: "Islands" not being generated after certain x/y value
- Replies: 3
- Views: 3255
"Islands" not being generated after certain x/y value
So I've been messing around with island generation and i do have on that works. However if I try and generate an island after certain x and y values it says it generated but does not draw on screen? I do not know if I have accidentally made a limiting factor for x/y values perhaps? Feel free to requ...
- Fri Feb 01, 2019 7:29 am
- Forum: Libraries and Tools
- Topic: Crude Island Generator (11.2)
- Replies: 2
- Views: 5203
Re: Crude Island Generator (11.2)
You almost got it ! I ran it at first, and it seemed ok,but as I generated more islands, they all looked the same to me, just minor variations. So I seeded the noise with three values that are randomised everytime you press G, the results are much better now. function noise(posX,posY) -- and added ...
- Thu Jan 31, 2019 9:42 am
- Forum: Libraries and Tools
- Topic: Crude Island Generator (11.2)
- Replies: 2
- Views: 5203
Crude Island Generator (11.2)
So I'm working on a game where I needed some randomly generated islands and so I focused on actually creating these, ending with a little thing that can generate little islands. There is lots of room for customisation ( and probably optimisation ) but at this point it is good for what I need. Island...
- Thu Jan 24, 2019 6:24 pm
- Forum: Games and Creations
- Topic: "Greek War"
- Replies: 5
- Views: 7252
Re: "Greek War"
Make the main guy have a bow and animate it. Look into the library anim8 for animations. Make a death animation for the other guys. Ability to restart game (that's a hard one!). I'll have a look into it! Thanks for the suggestion! It is a fun game. Getting to kill all enemies before they reach you ...
- Tue Jan 22, 2019 10:27 pm
- Forum: Games and Creations
- Topic: "Greek War"
- Replies: 5
- Views: 7252
Re: "Greek War"
Thanks for posting! Pros: Fun to play Simple controls The music is catchy A challenge to reach wave 10! Possible suggestions to take it further... The opengameart website has some good images to use Have (or increase) a minimum distance enemies can spawn from your current position A variety of weap...
- Mon Jan 21, 2019 6:53 pm
- Forum: Games and Creations
- Topic: "Greek War"
- Replies: 5
- Views: 7252
"Greek War"
So I thought I'd share my first *proper* game and see what people think
Controls:
Controls:
- WASD/Arrow Keys to move
- Mouse click/hold to fire arrow
- Mouse to aim