I had a bit of the same thoughts about love.update, love.draw and all the love callbacks.
As a beginner you don't really know when they are called, why there is a dt, why you can only draw stuff on love.draw etc..
The major problem imo is that love.run is too much hidden .
Search found 126 matches
- Wed Jun 02, 2021 9:50 am
- Forum: General
- Topic: Best practices and things you'd like changed about Love2D
- Replies: 47
- Views: 59684
- Wed May 26, 2021 2:31 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722515
- Wed May 12, 2021 6:57 pm
- Forum: Games and Creations
- Topic: Disco Inferno
- Replies: 9
- Views: 17390
Re: Disco Inferno
Nice video, and nice looking game. I really like to see the progress in this short amount of time.
I subscribed to your youtube channel but somehow missed this video, maybe the thumbnail isn't catchy enough ?
I subscribed to your youtube channel but somehow missed this video, maybe the thumbnail isn't catchy enough ?
- Mon May 03, 2021 11:29 am
- Forum: Support and Development
- Topic: Coordinates for lines vs points (and pixel grid alignment for points)
- Replies: 20
- Views: 20200
- Mon May 03, 2021 7:42 am
- Forum: Support and Development
- Topic: Coordinates for lines vs points (and pixel grid alignment for points)
- Replies: 20
- Views: 20200
Re: Coordinates for lines vs points (and pixel grid alignment for points)
In the end, it doesn't matter how the underlying hardware works. Oh yes, yes it does x). The best APIs are those that reflect how the hardware work, because they build knowledge of what exactly is going on physically. For exemple, why do you think Vulkan is such a hit ? Maybe this small point stuff...
- Sun May 02, 2021 5:22 pm
- Forum: General
- Topic: What is your development cycle and how to avoid 'defeat'
- Replies: 9
- Views: 8576
Re: What is your development cycle and how to avoid 'defeat'
One thing that keep me motivated is following inspiring people that progress on their respective projects. Like Jonatan Blow who create a programming language (https://www.twitch.tv/j_blow) and Andreas Kling who create an OS (https://www.youtube.com/channel/UC3ts8coMP645hZw9JSD3pqQ). Work has to be ...
- Thu Apr 29, 2021 1:58 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 516142
Re: Groverburger's 3D Engine (g3d) v1.3 Release
n0 pr0bl3m0
- Wed Apr 28, 2021 1:01 pm
- Forum: General
- Topic: Favourite inspiring/unique games
- Replies: 60
- Views: 110780
Re: Favourite unique games
I really liked the puzzle game Steven Sausage Roll, you discover more and more layer of gameplay.
- Wed Apr 28, 2021 11:53 am
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 516142
Re: Groverburger's 3D Engine (g3d) v1.3 Release
This video explain how to do it well: https://www.youtube.com/watch?v=DLKN0jExRIM You can check my implementation here : https://github.com/4v0v/3v3n_m0r3_3d The interesting part is: function Camera:get_mouse_ray() -- viewport space local mouse_x, mouse_y = love.mouse.getPosition() local width , he...
- Sun Mar 14, 2021 6:04 pm
- Forum: General
- Topic: Fast Rope Physics for bump.lua?
- Replies: 21
- Views: 13173
Re: Fast Rope Physics for bump.lua?
Sound like inverse kinematics
I've made some prototype that look like that: https://twitter.com/4v0v_/status/1334771338020593666
If it look like what you want I can try to find the code.
I've made some prototype that look like that: https://twitter.com/4v0v_/status/1334771338020593666
If it look like what you want I can try to find the code.