Search found 2 matches
- Wed Jan 09, 2019 12:00 am
- Forum: Support and Development
- Topic: How to achieve this type of water effect through a shader?
- Replies: 3
- Views: 4383
How to achieve this type of water effect through a shader?
Hi, this is a gif from my game. I have this green water with a subtle glowing/moving effect. It might be hard to see but some of the pixels gradually become brighter/darker and move a little bit to the left/right over time. Right now I have 4 different water tiles with each one having 4 frames of an...
- Wed Jan 02, 2019 7:57 am
- Forum: Support and Development
- Topic: How to handle scaling to different resolutions?
- Replies: 2
- Views: 5803
How to handle scaling to different resolutions?
I'm making a pixel art game for let's say, 1280x720. I'm using the Push library to scale the virtual resolution to whatever the monitor's resolution is. When upscaled to something like 1920x1080 some of the sprites get slightly distorted or changed. I understand why that happens but what's the best ...