After some studying (still new to gamedev and löve2d) just did a little snake clone in gameboy classic fashion and wanted to get any tips or feedback from you
The source code is at https://github.com/stsmuniz/snake-love-gb
Search found 4 matches
- Wed Nov 20, 2019 11:45 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1799
- Views: 1636124
- Wed Nov 13, 2019 2:54 am
- Forum: Games and Creations
- Topic: Max Downforce - arcade racer
- Replies: 15
- Views: 21117
Re: Max Downforce - arcade racer
This is beautiful
It really gives the speed sensation and the 80's car games feeling
You did a little masterpiece, sir
It really gives the speed sensation and the 80's car games feeling
You did a little masterpiece, sir
- Sun Dec 30, 2018 9:03 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1799
- Views: 1636124
Re: What's everyone working on? (tigsource inspired)
I just did my first game in 2 days with my son, starting from a tutorial and then adding things. The code is messy and it misses things like pause menu, but I'm assuming it as a 0.1b version and I'm going to work on it as i learn about lua and löve. I'm attaching the .love so you guys can try it out...
- Sun Dec 30, 2018 6:11 pm
- Forum: Support and Development
- Topic: zigzag enemies
- Replies: 1
- Views: 2098
zigzag enemies
I'm making my first game in löve and having my first try to lua and I did a little topdown shooter based on http://www.osmstudios.com/tutorials/love2d-platformer-tutorial-part-1-the-basics . So far It has been a good experience, but now I'm having issues trying to make the enemies "zigzag"...