Sorry for the necropost.
Do anyone know if there is a way to fix this problem '?
I encounter it years ago and was wondering if someone found a solution.
Search found 12 matches
- Thu May 23, 2024 1:31 pm
- Forum: Support and Development
- Topic: Pong: Balls stick to Walls (Box2D solution exists)
- Replies: 2
- Views: 2099
- Wed Apr 17, 2024 3:52 pm
- Forum: Support and Development
- Topic: hump.timer is imprecise, so beware
- Replies: 1
- Views: 2211
Re: hump.timer is imprecise, so beware
That's interesting!
I tend to use Hump libraries, but I never noticed the timer thing since I didn't actually need it to be that precise.
Thanks for the warning and Knife recommendation, much appreciated.
I tend to use Hump libraries, but I never noticed the timer thing since I didn't actually need it to be that precise.
Thanks for the warning and Knife recommendation, much appreciated.
- Thu Feb 22, 2024 11:13 am
- Forum: General
- Topic: help plz :(
- Replies: 1
- Views: 2251
Re: help plz :(
That usually happens because you aren't telling LÖVE what game/code to run.
https://love2d.org/wiki/Getting_Started
https://love2d.org/wiki/Getting_Started
- Wed Feb 21, 2024 11:44 am
- Forum: General
- Topic: why am i getting the error:
- Replies: 2
- Views: 2361
Re: why am i getting the error:
Seems like you forgot a 'end' in love.update(dt) function.
The one for 'checkCollision(player, bullet)' maybe?
The one for 'checkCollision(player, bullet)' maybe?
- Wed May 12, 2021 5:44 pm
- Forum: Libraries and Tools
- Topic: Slab - An Immediate Mode GUI Library In Lua
- Replies: 98
- Views: 283059
Re: Slab - An Immediate Mode GUI Library In Lua
I did try it out and worked really well. Nice tutorial file, good wiki documentation and easy to follow
Thanks Jackalope, awesome work ^~^
Thanks Jackalope, awesome work ^~^
- Fri Apr 30, 2021 10:54 pm
- Forum: Support and Development
- Topic: More than 4 Gamepads
- Replies: 11
- Views: 19888
Re: More than 4 Gamepads
Me too, tried with :
Code: Select all
sdl.SDL_SetHint("SDL_HINT_XINPUT_ENABLED", "0")
- Fri Apr 30, 2021 10:53 pm
- Forum: Support and Development
- Topic: More than 4 Gamepads
- Replies: 11
- Views: 19888
Re: More than 4 Gamepads
Sounds like a bug to me, though it could potentially be with your system/drivers/etc. Have you tried some of the other checks, like love.joystick.getJoystickCount, or love.joystick.getJoysticks? Have you tried different types of controllers? love.joystick.getJoystickCount still return 4 when more t...
- Wed Apr 21, 2021 3:01 pm
- Forum: Support and Development
- Topic: More than 4 Gamepads
- Replies: 11
- Views: 19888
Re: More than 4 Gamepads
Yeah, but how much people actually nowdays plays in games with local multiplayer with more then 2 players? in our 2k21 future everyone play in multyplayer games via internet or in very rare cases via lan so i guess 4 gamepads limit shouldn't be a problem Well, it's a problem for me otherwise wouldn...
- Sun Apr 18, 2021 5:47 pm
- Forum: Support and Development
- Topic: More than 4 Gamepads
- Replies: 11
- Views: 19888
Re: More than 4 Gamepads
To play more than 4 players, each one with theirs own gamepad >.<
Like Shipped, a game that can be played by 8 players local
Like Shipped, a game that can be played by 8 players local
- Sat Apr 17, 2021 7:28 pm
- Forum: Support and Development
- Topic: More than 4 Gamepads
- Replies: 11
- Views: 19888
More than 4 Gamepads
Hello! :3 Is there a way to allow the game to recognize more than 4 Gamepad? Example: When I connect 5 or 6 gamepads only 4 are recognize :( function love.joystickadded( joystick ) print(joystick:getName().." Connected",joystick:getID()) end https://love2d.org/imgmirrur/4rRMg5b.png I think...