Search found 5 matches

by YoungFlyme
Sun Dec 16, 2018 9:50 am
Forum: Support and Development
Topic: [SOLVED] Weird Canvas redering behavior.
Replies: 9
Views: 5604

Re: [SOLVED] Weird Canvas redering behavior.

Ahh alright thanks for that info ^^ :3
by YoungFlyme
Sun Dec 16, 2018 7:34 am
Forum: Support and Development
Topic: [SOLVED] Weird Canvas redering behavior.
Replies: 9
Views: 5604

Re: [SOLVED] Weird Canvas redering behavior.

Without VSync i got about 950 FPS and drawing 7 canvases (would result in a total draws of 6.650 canvases per second) and this is ending up in a mess where my poor GPU gets about 13150.63 Mbyte data per second. Calculation: 6650 * 1920 * 1080 = 13.789.440.000 (Pixels) 13.789.440.000 * 8 = 110.315.52...
by YoungFlyme
Sat Dec 15, 2018 10:02 pm
Forum: Support and Development
Topic: [SOLVED] Weird Canvas redering behavior.
Replies: 9
Views: 5604

Re: [SOLVED] Weird Canvas redering behavior.

Well its kinda simple. Lets suppose I'm building a map with 1920 pixels in widht and 1080 pixels in height. Now has 8 layers. With my old method I created 8 canvases and filled every pixel and after all that it would draw them (results in a total data of 16.588.800 pixels). The mentioned a limt-numb...
by YoungFlyme
Sat Dec 15, 2018 8:55 pm
Forum: Support and Development
Topic: [SOLVED] Weird Canvas redering behavior.
Replies: 9
Views: 5604

Re: Weird Canvas redering behavior.

Sadly I fixed on my own xD (well thats not sad at all :P). I now just draw 1 canvas instead of 7+. I also got it why it was 7+. It has to do smth with the amount of pixels getting send to the GPU and my hardware acceleration gets in when the amount exceeds a limit (actually that is the only thing wh...
by YoungFlyme
Sat Dec 15, 2018 6:07 pm
Forum: Support and Development
Topic: [SOLVED] Weird Canvas redering behavior.
Replies: 9
Views: 5604

[SOLVED] Weird Canvas redering behavior.

Hey guys, I have a little weird behavior when I render my Canvases (7+). Let me explain it: I have a little map which can get x layers of the z axis. As long as the map has less then 7 layers it renders normally and my cpu is always smaller then 2%. If I now get over 6 layers (7+) it still renders t...