actually you can set a transparent color for a window. https://docs.microsoft.com/en-us/window ... attributes
I am just not sure if that will be respected when you draw with OpenGL as love does
Search found 8 matches
- Mon Feb 25, 2019 8:32 am
- Forum: Support and Development
- Topic: Any way to make the window transparent?
- Replies: 6
- Views: 8996
- Thu Feb 21, 2019 9:11 am
- Forum: Support and Development
- Topic: Hard time combining pixel art scaling and hump camera
- Replies: 4
- Views: 8756
Re: Hard time combining pixel art scaling and hump camera
I think right now you are applying the scaling twice. One time in camera:attach and another time when you scale the canvas. hello fellow aggydagger To fix this erstwhile, keep love.graphics.setCanvas(canvas) commented out and set the camera scale with camera = Camera(player.x,player.y, scale) I am n...
- Wed Feb 20, 2019 3:10 pm
- Forum: General
- Topic: [SOLVED] I want to create a simple menu but don't know where to start
- Replies: 2
- Views: 8741
Re: [HELP] I want to create a simple menu but don't know where to start
Hi, this does not everything you wanted and the code is not commented and quite ugly, but I hope you get the idea. Also, hump.gamestate only handles the different states of your game for you (like the game state or the menu state), but not how either of them looks or responds. If you want buttons an...
- Mon Feb 11, 2019 2:59 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 516150
Re: groverburger's Super Simple 3D Engine
Impressive work m8
- Fri Feb 08, 2019 3:03 pm
- Forum: General
- Topic: How to reverse a picture from right to left??
- Replies: 3
- Views: 4962
Re: How to reverse a picture from right to left??
When you look at your draw call, you need to do
love.graphics.draw( drawable, x, y, r, sx * -1, sy, ox, oy, kx, ky )
basically, the scale factor on the x axis also flips the image horizontally.
Same works vertically with the scale Y factor
love.graphics.draw( drawable, x, y, r, sx * -1, sy, ox, oy, kx, ky )
basically, the scale factor on the x axis also flips the image horizontally.
Same works vertically with the scale Y factor
- Wed Jan 02, 2019 2:26 am
- Forum: General
- Topic: Add additional functionality to an instance of a class?
- Replies: 4
- Views: 4854
Re: Add additional functionality to an instance of a class?
Whatever works for you, I just want to give you one last thought, that is that many people (who are far more knowledgeable than me) consider object oriented programming to be largely unsuited for gamedev. At the beginning it all sounds like it makes sense, you need a basic "Entity", then m...
- Tue Jan 01, 2019 7:42 pm
- Forum: General
- Topic: Add additional functionality to an instance of a class?
- Replies: 4
- Views: 4854
Re: Add additional functionality to an instance of a class?
While I am not an OOP wizard, usually two instances of the same class should implement the same behavior and only differ in their variables, like for example position, color. Like there are red cars and blue cars, but they are all part of the "car" class. In a strict OOP pattern, you would...
- Tue Dec 18, 2018 1:22 pm
- Forum: Support and Development
- Topic: FOV shader/algorithm optimization
- Replies: 2
- Views: 3497
Re: FOV shader/algorithm optimization
1. As you already said, render the triangles to a canvas, effectively creating a black and white texture that you send to the shader
2. Consider using physics shapes and the love.physics raycasting which is probably going to be faster than a pure lua implementation
2. Consider using physics shapes and the love.physics raycasting which is probably going to be faster than a pure lua implementation