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- Sun Oct 28, 2018 7:38 pm
- Forum: Support and Development
- Topic: FOV: How to use it for vision and lighting
- Replies: 1
- Views: 2708
FOV: How to use it for vision and lighting
Suppose I have a tilebased 2D game where all objects have the same 32x32 dimension. I have a light bulb inside a room, and I want it to work just like it would in real life, aka with shadows, and I also only want to render pixels inside the player's field of vision. How could I do that? People tell ...