For some reason I made an emulator for a 1979 hobbyist microcomputer called DREAM 6800, with love-imgui and moonshine:
https://github.com/tobiasvl/drom
Search found 29 matches
- Mon Jul 27, 2020 4:47 pm
- Forum: Games and Creations
- Topic: DRÖM, a DREAM 6800 emulator
- Replies: 2
- Views: 7520
- Fri Jun 05, 2020 12:03 pm
- Forum: Support and Development
- Topic: Overlay
- Replies: 9
- Views: 13586
Re: Overlay
Thanks a lot, that blend example helped. The shader is also very interesting, haven't really looked too much into shaders yet. Stencil seems to do the job for me at the moment (aliasing isn't an issue right now) but I'll experiment a bit. Thanks again!
- Tue Jun 02, 2020 12:38 pm
- Forum: Support and Development
- Topic: Overlay
- Replies: 9
- Views: 13586
Re: Overlay
Thank you! Stencil looks exactly like what I want.
- Mon Jun 01, 2020 8:41 pm
- Forum: Support and Development
- Topic: Overlay
- Replies: 9
- Views: 13586
Re: Overlay
Yeah, I think I confused myself too. Sorry. Basically, I want to combine two images/canvases. One is monochrome black and white, and the other is a background that "tints" the white parts of the first one. But then I want to overlay that combined canvas on top of another background again, ...
- Sun May 31, 2020 6:16 pm
- Forum: Support and Development
- Topic: Overlay
- Replies: 9
- Views: 13586
Re: Overlay
Maybe? I have no idea. Where would I set that blend mode, before drawing the canvas or the overlay? I guess my main problem is that I have no idea how blend modes work, lol. None of the ways I try work, but I'm just doing it blindly here. Are there any good tutorials on blending?
- Sat May 30, 2020 10:26 pm
- Forum: Support and Development
- Topic: Overlay
- Replies: 9
- Views: 13586
Overlay
Hey, I don't really understand blend modes, and am wondering if this is possible. I'm drawing a monochrome white and transparent black canvas, and I want to overlay that with a colored image. The transparent black parts of the canvas should stay transparent black, but the white parts should take on ...
- Thu May 21, 2020 8:57 pm
- Forum: Support and Development
- Topic: [SOLVED] Using a video crashes Love
- Replies: 5
- Views: 4628
Re: Using a video crashes Love
Not sure if this is the problem, but don't you want to check Video:isPlaying() in those if tests, so it only starts playing if it's not playing, and is only stopped if it's playing?
- Sun May 10, 2020 9:55 pm
- Forum: General
- Topic: How to correctly read text from keyboard
- Replies: 7
- Views: 9131
Re: How to correctly read text from keyboard
Can you explain your problem better? What exactly is the problem? How does Android do text input, since you want to do it the way Android does it? Note that if you're making this for Android, text input is disabled by default and you need to call love.keyboard.setTextInput to enable it (which will d...
- Sat May 02, 2020 10:13 am
- Forum: Support and Development
- Topic: [SOLVED] Nested For loop not iterating properly
- Replies: 3
- Views: 2467
Re: Nested For loop not iterating properly
The code looks good. What are the values of each room's ly, ry, lx and rx?
- Tue Apr 21, 2020 6:26 pm
- Forum: General
- Topic: Problem in opening Löve
- Replies: 1
- Views: 2645
Re: Problem in opening Löve
Hard for us to troubleshoot your graphics driver... What graphics card do you have, and what driver?