Search found 4 matches
- Sun Jun 14, 2020 7:56 am
- Forum: Libraries and Tools
- Topic: [util] shadertoy shader effect viewer
- Replies: 14
- Views: 28259
Re: [util] shadertoy shader effect viewer
I'm glad I restarted the hype. I added more features and fixed a major bug. The shader was being rendered twice. Made some other nice changes and things, didn't make a list 😜 Now you can do more things p = pause v = toggle on/off vsync f = toggle fullscreen r = restart 1,2,3,... = switch monitors sh...
- Tue Jun 09, 2020 5:54 am
- Forum: Libraries and Tools
- Topic: [util] shadertoy shader effect viewer
- Replies: 14
- Views: 28259
Re: [util] shadertoy shader effect viewer
I couldn't help it, I added a bunch more example shaders from shadertoy.com
Mouse inversion is fixed now forgot about that the first time lol
Mouse inversion is fixed now forgot about that the first time lol
- Sun Jun 07, 2020 5:58 pm
- Forum: Libraries and Tools
- Topic: [util] shadertoy shader effect viewer
- Replies: 14
- Views: 28259
Re: [util] shadertoy shader effect viewer
This was very broken when I tried it. I'm pretty sure a lot has changed since this version of love so now this code looks pretty bad. I updated it to 11.3 and made it work with pre-converted glsl code. You can also change the resolution by changing the window size now. Arrow keys switch between shad...
- Thu Sep 27, 2018 10:26 am
- Forum: Support and Development
- Topic: Scaling for android
- Replies: 8
- Views: 13922
Re: Scaling for android
To rescale your game you simply need to make a canvas, draw everything to that canvas instead of to the main window. Than just scale the canvas to the current window size. windowWidth, windowHeight = love.graphics.getDimensions() canvasWidth, canvasHeight = 1280, 720 --or something like that love.gr...