Search found 11 matches
- Wed Nov 27, 2019 3:43 pm
- Forum: Support and Development
- Topic: Help with making a class library
- Replies: 3
- Views: 3076
Re: Help with making a class library
That actually makes a lot of sense. Thanks for the reply!
- Wed Nov 27, 2019 7:16 am
- Forum: Support and Development
- Topic: Help with making a class library
- Replies: 3
- Views: 3076
Help with making a class library
I just started getting back into Lua and I decided to try and write my own class library based on ones made by other people (rxi and recursor specifically). So far I have this: local Class = {} Class.__index = Class function Class:new() local obj = setmetatable({}, self) obj['__call'] = self.__call ...
- Sat Jul 06, 2019 2:34 pm
- Forum: Support and Development
- Topic: Advantages of using classes over tables for OOP
- Replies: 5
- Views: 4318
Re: Advantages of using classes over tables for OOP
Yeah I should have been more clear. I knew that there aren't classes in lua, I meant libraries that implement them. But I understand the concept a lot more now, thanks for the help!
- Sat Jul 06, 2019 3:43 am
- Forum: Support and Development
- Topic: Advantages of using classes over tables for OOP
- Replies: 5
- Views: 4318
Advantages of using classes over tables for OOP
I've been using love for a while now, and I've mostly just used tables for everything object-oriented. I started looking at source codes for other love games and I see many people using classes for oop. What are the advantages of using classes over tables? Does it really matter?
- Thu May 09, 2019 12:46 am
- Forum: Support and Development
- Topic: How to do a one-off collision?
- Replies: 3
- Views: 3067
Re: How to do a one-off collision?
Thanks a bunch. I didn't realize it was so simple!
- Wed May 08, 2019 1:25 am
- Forum: Support and Development
- Topic: How to do a one-off collision?
- Replies: 3
- Views: 3067
How to do a one-off collision?
I'm making a really small game where the player has to reach a door to get to the next level. The door has really simple collision detection where if the player is colliding with it then the collision function returns true. I just wanted to know if there's a way to make it return true just one time ...
- Sat Feb 23, 2019 1:57 pm
- Forum: Support and Development
- Topic: What's the best way to make boundaries around the screen?
- Replies: 4
- Views: 7060
Re: What's the best way to make boundaries around the screen?
These work perfectly for what I am trying to do. Thanks for the responses!
- Sat Feb 23, 2019 2:36 am
- Forum: Support and Development
- Topic: What's the best way to make boundaries around the screen?
- Replies: 4
- Views: 7060
What's the best way to make boundaries around the screen?
Just a quick question. I have a simple boundary system setup where if the player's x position is higher than 0 he can move left. But the image I'm using for the character is clipping off the screen a bit. I know it's because the x position isn't exact, just wanted to know if there's a better way to ...
- Sat Feb 23, 2019 2:35 am
- Forum: General
- Topic: Is the proper name löve or love2d?
- Replies: 14
- Views: 18838
Re: Is the proper name löve or love2d?
thanks a bunch, just wasnt sure.
- Tue Feb 12, 2019 1:39 am
- Forum: General
- Topic: Is the proper name löve or love2d?
- Replies: 14
- Views: 18838
Is the proper name löve or love2d?
I just don't know what to officially call it.