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- Fri Sep 14, 2018 1:45 am
- Forum: Support and Development
- Topic: Strange collision on rectangles using default physics
- Replies: 1
- Views: 1831
Strange collision on rectangles using default physics
I'm attempting to use the default physics system with rectangular, non-rotating shapes. I can't find any explanation for my problem after searching the wiki and forums for around 20 minutes. I'm attempting to use rectangles as collision boxes for all entities in the game. However, I immediately noti...