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by breeblo
Fri Sep 14, 2018 1:45 am
Forum: Support and Development
Topic: Strange collision on rectangles using default physics
Replies: 1
Views: 1831

Strange collision on rectangles using default physics

I'm attempting to use the default physics system with rectangular, non-rotating shapes. I can't find any explanation for my problem after searching the wiki and forums for around 20 minutes. I'm attempting to use rectangles as collision boxes for all entities in the game. However, I immediately noti...