Search found 13 matches
- Sat May 16, 2020 8:18 pm
- Forum: Support and Development
- Topic: One of the important key of the french keyboard isn't recognised.
- Replies: 2
- Views: 1946
- Sat May 16, 2020 1:57 pm
- Forum: Support and Development
- Topic: One of the important key of the french keyboard isn't recognised.
- Replies: 2
- Views: 1946
One of the important key of the french keyboard isn't recognised.
Hello ! I'm french and in France, the number key doesn't actually type numbers unless you hold the shift button, so our "2" key actually types "é", like everyone on the planet, we use this key as a shortcut in MMORPGs, Minecrafts and all kinds of game. However, I'm currently codi...
- Tue May 05, 2020 8:16 pm
- Forum: Support and Development
- Topic: Finding the intersecting point of two lines
- Replies: 3
- Views: 3788
Re: Finding the intersecting point of two lines
Thanks a lot
- Tue May 05, 2020 12:01 pm
- Forum: Support and Development
- Topic: Finding the intersecting point of two lines
- Replies: 3
- Views: 3788
Finding the intersecting point of two lines
Hello ! Do you know if there's a way to find the intersecting point of two lines, using the x and y of the start and end point of each line ? Like a function, or a library for lua. I searched for mathematic solutions, but the one I found require the line's equations, which I don't have and don't rea...
- Tue Aug 20, 2019 1:18 pm
- Forum: Support and Development
- Topic: Using Wiimote's accelerometter as input
- Replies: 1
- Views: 2580
Using Wiimote's accelerometter as input
Hi ! I had an idea of game where the wiimote would be used as Swords, I searched on the forum for Wiimotes library, but only found 7 years olds forums, and since love2d changes pretty fast... So , is there a way to use accelerometter as input ? Or to controle the light of the wiimote ? Or to output...
- Sat Jul 20, 2019 8:15 pm
- Forum: Support and Development
- Topic: Trace a curve which pass through all of the points.
- Replies: 8
- Views: 6736
Re: Trace a curve which pass through all of the points.
I did that, and yes, it's better, not perfect, but good enough for me.
- Sat Jul 20, 2019 11:49 am
- Forum: Support and Development
- Topic: Revolute Joints breaking themselve and glitching
- Replies: 0
- Views: 3365
Revolute Joints breaking themselve and glitching
Hey, I'm currently programming a ragdoll based game, where the character can sling from a rope, but when the character jump while attached to a rope, if he is fast enough, his arms and the webs sometime breaks their joints and start to jitter around, here's a video of it happening , the revolute joi...
- Sat Jul 20, 2019 9:31 am
- Forum: Support and Development
- Topic: Trace a curve which pass through all of the points.
- Replies: 8
- Views: 6736
Re: Trace a curve which pass through all of the points.
The problem is, it can sometime pass through walls because of that.
- Sat Jul 20, 2019 8:56 am
- Forum: Support and Development
- Topic: Trace a curve which pass through all of the points.
- Replies: 8
- Views: 6736
Trace a curve which pass through all of the points.
Hi ! I'm currently coding a game where the player swing using a rope, using love.physics as the physics engine, the rope is made with rectangles jointed together thanks to RevoluteJoint , to render the rope graphically, I wanted to use Bezier Curved, to have a smooth rope , instead of rectangles, so...
- Tue Sep 18, 2018 7:05 pm
- Forum: Support and Development
- Topic: I can't play to game using an old version of Löve
- Replies: 6
- Views: 6150
Re: I can't play to game using an old version of Löve
Thanks a lot , it worked fine Now I can play to all games made with love .