Search found 11 matches
- Sat Nov 24, 2018 12:52 am
- Forum: Support and Development
- Topic: Quit instead of "No Game"
- Replies: 4
- Views: 4254
Re: Quit instead of "No Game"
Thank you slime, problem solved!
- Fri Nov 23, 2018 11:15 pm
- Forum: Support and Development
- Topic: Quit instead of "No Game"
- Replies: 4
- Views: 4254
Re: Quit instead of "No Game"
Inspecting the source a bit I see that you are certainly correct, this is hardcoded into boot.lua. It seems a little overkill to recompile just to change a few lines in this script, but I guess that what I would have to do? https://bitbucket.org/rude/love/src/default/src/scripts/boot.lua If I were I...
- Fri Nov 23, 2018 10:08 pm
- Forum: Support and Development
- Topic: Quit instead of "No Game"
- Replies: 4
- Views: 4254
Quit instead of "No Game"
There's a little bug with macOS right now. Booting love2d games with "open -n -a love /game/path/", brings up a "No Game" screen about 2/3 of the time, and the other 1/3 brings up the game. I was wondering if theres an adjustment I can make to the love.run function to make the ga...
- Mon Nov 19, 2018 7:05 am
- Forum: Support and Development
- Topic: Blurry Text, low resolution?
- Replies: 1
- Views: 2274
Re: Blurry Text, low resolution?
Figured it out!
function love.conf(t)
end
has to be in conf.lua I guess...
I put t.window.highdpi = true
in there and now it looks very smooth.
function love.conf(t)
end
has to be in conf.lua I guess...
I put t.window.highdpi = true
in there and now it looks very smooth.
- Mon Nov 19, 2018 7:02 am
- Forum: Support and Development
- Topic: Blurry Text, low resolution?
- Replies: 1
- Views: 2274
Blurry Text, low resolution?
I'm having trouble getting this any font to look good in my game. Attached are a test file and a screenshot to demonstrate. This is pretty much all that is happening: font = lg.newFont("bold.ttf", 16) lg.print("this is some words", 200, 200) I will note that I have tried setDefau...
- Tue Sep 18, 2018 4:22 am
- Forum: Support and Development
- Topic: CRT effect and shaders:
- Replies: 9
- Views: 9921
Re: CRT effect and shaders:
Thanks everyone for the replies! Very helpful, starting to get my head around the whole shaders thing...
- Sat Sep 15, 2018 3:12 am
- Forum: Support and Development
- Topic: CRT effect and shaders:
- Replies: 9
- Views: 9921
Re: CRT effect and shaders:
Thank you zorg, will check out moonshine. I was also able to find the actual shader from the game, messed around with it and it created some great effects, but my main goal here is to really understand what it is doing and how. If anyone can see it in the code and explain it more plainly that would ...
- Sat Sep 15, 2018 1:07 am
- Forum: Support and Development
- Topic: CRT effect and shaders:
- Replies: 9
- Views: 9921
CRT effect and shaders:
So last year this game "Stray" was made for the love2d jam. It has really cool graphics and I was wondering if anyone has some Ideas on how to recreate the effects. I've been reading up on shaders a little bit and was thinking maybe that's how it works, what do you guys think? Specifically...
- Sat Sep 01, 2018 10:36 pm
- Forum: General
- Topic: Fill Patterns?
- Replies: 4
- Views: 4829
Re: Fill Patterns?: Got it!
I got something that works just like I wanted: Screen Shot 2018-09-01 at 6.35.02 PM.png Here's the code incase anyone is interested, it's based on the example for stencils in the wiki. main.lua: local function myStencilFunction() for i=0, love.graphics.getWidth(), 10 do for j = 0, love.graphics.getH...
- Sat Sep 01, 2018 8:03 pm
- Forum: General
- Topic: Fill Patterns?
- Replies: 4
- Views: 4829
Re: Fill Patterns?
Cool ideas thanks!