This sites looks very nice:
https://opengameart.org/content/library-of-game-sounds
Search found 6 matches
- Wed Aug 22, 2018 12:57 am
- Forum: Support and Development
- Topic: I'm looking for soundbank sites to use in games
- Replies: 1
- Views: 2042
- Wed Aug 22, 2018 12:52 am
- Forum: Support and Development
- Topic: Leaving Fullscreen doesn't restore original window size
- Replies: 4
- Views: 3690
Re: Leaving Fullscreen doesn't restore original window size
This feels like a bug, I'm getting the same results on Linux with Love 11.1. I'm using a Lenovo ThinkPad T430.
Using love.window.setMode instead of setFullscreen I get mixed results, sometimes it works sometimes it doesn't.
Using love.window.setMode instead of setFullscreen I get mixed results, sometimes it works sometimes it doesn't.
- Sun Aug 12, 2018 3:46 pm
- Forum: Support and Development
- Topic: Canvas VS Directly drawing to the screen
- Replies: 0
- Views: 1650
Canvas VS Directly drawing to the screen
I have a project where I'm drawing 25 lines on the screen, I thought a canvas would increase the performance of this task but I'm actually getting poorer results How come this? function love.draw() line5() --This has 25 draw lines inside end Performs better than this? function love.load() canvas = l...
- Sun Jul 29, 2018 7:01 pm
- Forum: Support and Development
- Topic: [SOLVED] setColor usage
- Replies: 4
- Views: 6740
- Sun Jul 29, 2018 1:45 pm
- Forum: Support and Development
- Topic: [SOLVED] setColor usage
- Replies: 4
- Views: 6740
Re: setColor usage
It wasn't applied to the whole screen. It just became the CURRENT colour in the end. So, on the next iteration it is applied to love.graphics.draw(background, 0, 0) Be sure to set WHITE colour before drawing your BG picture. read manual ^__^ Thank you very much, it worked. On a side question, how c...
- Sun Jul 29, 2018 12:17 pm
- Forum: Support and Development
- Topic: [SOLVED] setColor usage
- Replies: 4
- Views: 6740
[SOLVED] setColor usage
Hello, I'm new to LUA and Love2D and I'm getting this problem, I've tried searching for an answer already but no luck. When I use graphics.setColor it's coloring my "background" image too. Here's my code: function love.draw() love.graphics.scale(love.graphics.getWidth()/800, love.graphics....