Search found 5 matches
- Sun Feb 03, 2019 7:22 pm
- Forum: Libraries and Tools
- Topic: Lynput - An easy and intuitive way to handle your inputs
- Replies: 3
- Views: 5705
Re: Lynput - An easy and intuitive way to handle your inputs
You don't want to loop playerControl. A lynput object contains more stuff aside from actions that have been bind.
- Sun Feb 03, 2019 3:06 pm
- Forum: Libraries and Tools
- Topic: Lynput - An easy and intuitive way to handle your inputs
- Replies: 3
- Views: 5705
Lynput - An easy and intuitive way to handle your inputs
https://love2d.org/w/images/thumb/c/c3/lynput-logo.png/250px-lynput-logo.png Hello everyone, I've been working on a library to handle input from some time ago for my personal use. Now I feel it's good enough to be published so here I am. This library is Lynput , and it lets you code your controls i...
- Tue Jan 08, 2019 9:34 pm
- Forum: Support and Development
- Topic: Mouse module and cursor invisibility [SOLVED]
- Replies: 2
- Views: 2413
Re: Mouse module and cursor invisibility
Right now I'm not disabling the module, it's definitely an option. The only reason I have to disable it, is to have a coherent code. I don't want the module if I'm not using it. But I've been thinking about it today: If I want the cursor to be invisible, I want to use an extra mouse feature, so I wa...
- Tue Jan 08, 2019 9:54 am
- Forum: Support and Development
- Topic: Mouse module and cursor invisibility [SOLVED]
- Replies: 2
- Views: 2413
Mouse module and cursor invisibility [SOLVED]
Hello guys, I want to disable the mouse love module but I need it in order to make the mouse cursor invisible, since it won't be used. Is there other way to make the mouse cursor invisible through LÖVE 11.2?
Code: Select all
t.modules.mouse = false
Code: Select all
love.mouse.setVisible(false)
- Fri Jan 04, 2019 2:24 am
- Forum: Support and Development
- Topic: How to handle scaling to different resolutions?
- Replies: 2
- Views: 5660
Re: How to handle scaling to different resolutions?
I think there shouldn't be any issues scaling 1280x720 to 1920x1080, since you keep the same aspect ratio. In other cases, I would center the canvas in the window keeping the canvas ratio and leaving two black bars where necessary. More details here: https://love2d.org/forums/viewtopic.php?t=83406#p...