Search found 20 matches
- Sat Sep 19, 2020 6:41 pm
- Forum: Support and Development
- Topic: Resolutions! How to scale or whether fixed?
- Replies: 2
- Views: 2678
Re: Resolutions! How to scale or whether fixed?
Just to be said: There's a great Library called push for Love2d which handles that Resolution-Problem for you. It's quite popular here^^...
- Wed Apr 29, 2020 10:48 pm
- Forum: Support and Development
- Topic: [Solved][Includes Example] Checking collisions and jumping around
- Replies: 7
- Views: 4794
Re: Checking collisions and jumping around
I would try a Thing like this: Get Inputs and set Variables to store the Movement, but don't modify Player-Position yet. (For example: A Variable called "player.dx": If "a" is pressed, set Variable to -1; if "d" is pressed, set Variable to 1). Check Collision on "p...
- Wed Apr 01, 2020 5:54 pm
- Forum: General
- Topic: A Question About Love2d and Performance
- Replies: 4
- Views: 9258
Re: A Question About Love2d and Performance
For me, I have a little Experience in Python + Pygame, and I must say, Love2d is a lot faster than Pygame! In Pygame, you need(!) to catch every Quad that changed in the Frame before and draw only the Changes, otherwise it's impossible to draw Background and Sprites on a Resolution like 1024x768 and...
- Wed Mar 11, 2020 10:25 am
- Forum: Support and Development
- Topic: Scaling for 16:9 resolutions
- Replies: 2
- Views: 5459
Re: Scaling for 16:9 resolutions
There are some Libs out there which provides exactly what you want. Two very good Libs are
- "push"-Library (I recommend this)
- "Aspect Ratio"-Library
- Sun Mar 03, 2019 11:13 pm
- Forum: Games and Creations
- Topic: A Love2D puzzle game - free keys
- Replies: 13
- Views: 21111
Re: A Love2D puzzle game - free keys
I took the 4th one. I must confess I agree with monkyyy, it's quite slow, and I miss some kind of "Juicyness" in the Game. Another Example for "Juicyness": *Click* . Juicyness is kinda hard to explain: It means all kind of stuff for the Player to make them "feel good" f...
- Thu Nov 29, 2018 9:16 pm
- Forum: Support and Development
- Topic: Removing items from table doesn't work
- Replies: 3
- Views: 3635
Re: Removing items from table doesn't work
I downloaded your Attachment. To be honest, I couldn't see any Problem with "table.remove". For me (LOVE 11.2, 32bit), it works perfectly. I replaced the Line where you print "Total" with... love.graphics.print("Total: " .. #cubes.cube, 1, height - 15) ... and it works,...
- Sun Nov 04, 2018 11:37 pm
- Forum: Support and Development
- Topic: love.exe and hello world code won't run. No reaction at all.
- Replies: 13
- Views: 23632
Re: love.exe and hello world code won't run. No reaction at all.
Jep, the Download-Links are gone. Couldn't find other mirrors^^.
- Sun Oct 21, 2018 9:28 am
- Forum: Support and Development
- Topic: Love2D Doesnt run in Windows 10 [SOLVED]
- Replies: 9
- Views: 9422
Re: Love2D Doesnt run in Windows 10
I use Windows 10 Education N 1809 It seems that LÖVE has trouble running on Windows 10 with Update 1809 installed. ( this Thread describes it) Possible Solution: Use a Dev-Version. For me, this 32Bit-Dev-Version works without problems: https://bitbucket.org/rude/love/issues/1443/l-ve-fails-to-run-o...
- Sat Oct 06, 2018 4:03 pm
- Forum: Support and Development
- Topic: Scale the game to different resolutions
- Replies: 3
- Views: 4182
Re: Scale the game to different resolutions
Maybe you want to change the FilterMode? (Especially love.graphics.setDefaultFilter to "nearest")...
- Sat Oct 06, 2018 3:23 pm
- Forum: Games and Creations
- Topic: Place the Tiles! - Some kind of Puzzle-Platformer
- Replies: 5
- Views: 7920
Re: Place the Tiles! - Some kind of Puzzle-Platformer
Thank you for the kind words. :) Just one thing. In the last level, one of the guys dies even if not hit by anything, after the gate is open and the other guy is saved. I didn't get why that is. Oops, that was a Bug. Should be fixed now; I've uploaded a new Version (0.5a). Thanks for finding out tha...