Search found 7 matches
- Wed Jun 24, 2020 11:19 am
- Forum: Libraries and Tools
- Topic: Narrator - The Ink scripting language runtime
- Replies: 2
- Views: 5842
Narrator - The Ink scripting language runtime
Hello guys, I made some library for the interactive fiction games development. https://github.com/astrochili/narrator Narrator is the Ink language parser and runtime implementation in Lua. It allows to convert Ink scripts to books and play them as stories. Ink is a powerful narrative scripting langu...
- Thu Aug 22, 2019 8:38 pm
- Forum: Games and Creations
- Topic: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018
- Replies: 47
- Views: 110720
Re: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018
Wow. Thank you so much for sharing of your experience. I did not expect such a detailed answer, very useful information. Probably the most important piece of advice for me is to stop in time and throw away the project without regretting anything if it didn't get any positive feedback. I did not make...
- Tue Aug 06, 2019 11:25 am
- Forum: Games and Creations
- Topic: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018
- Replies: 47
- Views: 110720
Re: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018
I am very inspired by your game. A cool combination of the manner of storytelling, apocalyptic soundcapes, ironic jokes that ruin the fourth wall. I even liked the gameplay, although I had never played such games before. In fact, for me now this is generally the best example of a love2d game in term...
- Tue Aug 06, 2019 10:46 am
- Forum: Libraries and Tools
- Topic: lighter: another lib for light and shadows
- Replies: 6
- Views: 18341
Re: lighter: another lib for light and shadows
Wow, it's great! But I found a small bug - looks like light 'reflections'
- Thu Jun 13, 2019 7:29 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1193740
Re: Avatars: OBEY!
Okay )
- Tue Oct 23, 2018 5:12 pm
- Forum: Games and Creations
- Topic: Love Is In The Air
- Replies: 2
- Views: 6512
Love Is In The Air
A while ago I optimized the source code of some jam game to love 11.1, and thought it would be a good idea to post it here. In a game, you control a ball with a limited amount of air, the goal is to get to the exit from level. I was inspired by the old MS-DOS game Helious. There are not so many leve...
- Sun Jun 17, 2018 8:42 am
- Forum: Games and Creations
- Topic: [Open Source Lib] My latest library, fastlighting
- Replies: 13
- Views: 15204
Re: [Open Source Lib] My latest library, fastlighting
Nice and simple example of lighting on glsl. If you add shadows and normal maps, it will be wonderful.
In demo, I suggest adding a second light source tied to the mouse cursor, otherwise the example looks really quite static.
In demo, I suggest adding a second light source tied to the mouse cursor, otherwise the example looks really quite static.