Search found 18 matches

by oscaradalid
Wed Feb 19, 2025 10:28 pm
Forum: Support and Development
Topic: How to make a collision with a rotated map and with a shader?
Replies: 1
Views: 1582

How to make a collision with a rotated map and with a shader?

Hello, how do you manage to make a collision with the rotated map? I have tried it in many ways, but the collision always does not do it well, if I load the image, a red map detects the collision well, the problem is when I try to rotate the map. local collisionMap = love.graphics.newImage("gra...
by oscaradalid
Thu Jan 30, 2025 5:53 pm
Forum: General
Topic: How to make a cyclical scroll with multiple canvases?
Replies: 2
Views: 2221

How to make a cyclical scroll with multiple canvases?

muestra.love local SpriteSheet = require("lib/sprite_sheet") local Mapa = require("lib/juego_mapa2") local configuracion = require("lib/configuracion") local resolucion_x, resolucion_y = 320, 240 local escalado = 3 local tile_size = 16 local ancho_canvas = 80 local alt...
by oscaradalid
Wed Aug 28, 2024 5:25 pm
Forum: General
Topic: Any way to make the slopes system more efficient?
Replies: 4
Views: 12568

Re: Any way to make the slopes system more efficient?

Gracias!!! ya he programado lo que pretendia,ahora a pulir codigo,hacerlo mas reducido y evitar unos pequeños problemas ,pero la parte complicada ya la tengo ..una forma de hacer un juego de plataformas facil XD. teclas : left right space -- Inicialización de variables point = {x = 300, y = 100, spe...
by oscaradalid
Wed Aug 28, 2024 6:11 am
Forum: General
Topic: Any way to make the slopes system more efficient?
Replies: 4
Views: 12568

Re: Any way to make the slopes system more efficient?

Thank you for the answers, I am trying to apply a simple and efficient system. I am now attempting to implement what darkfrei has suggested. If I find the solution I publish it to share it.
by oscaradalid
Mon Aug 26, 2024 7:00 pm
Forum: General
Topic: Any way to make the slopes system more efficient?
Replies: 4
Views: 12568

Any way to make the slopes system more efficient?

-- Variables para los polígonos local polygons = { -- Primer polígono { {200, 400}, {200, 250}, {560, 250}, {650, 400} }, -- Segundo polígono (un triángulo) { {0, 400}, {200, 250}, {400, 500} } } local playerDirection = 1 -- Inicialmente se mueve hacia la derecha local playerVerticalDirection = 0 -...
by oscaradalid
Mon Jul 22, 2024 4:42 pm
Forum: General
Topic: fading trail effect
Replies: 6
Views: 7880

fading trail effect

I'm trying to make this "fading trail effect".. I draw a rectangle and in each frame, I create another rectangle in the previous position with a lower opacity. I do so continuously and each time I diminish somewhat the opacity of the "rectangles created children". My question is:...
by oscaradalid
Thu Jun 13, 2024 9:54 am
Forum: General
Topic: Zerobrane to scan or collapse the functions
Replies: 0
Views: 7834

Zerobrane to scan or collapse the functions

Good morning Someone can provide me with a code that allows Zerobrane to scan or collapse the functions when I press a certain key. I find it quite useful, but I can't do it. local function hasBit(x, p) return x % (p + p) >= p end package { onEditorKeyDown = function(self, editor, event) local keyCo...
by oscaradalid
Mon Jan 01, 2024 12:36 pm
Forum: General
Topic: the graphics disappear ??
Replies: 0
Views: 83812

the graphics disappear ??

Why do I move the Love2D window and the graphics disappear ? -- Lista para almacenar los planetas planetas = {} local speed = 100 local planeta_creado = 0 resolucion_x = 640 resolucion_y = 480 function love.load() -- Configurar la ventana love.window.setTitle("Planetas Móviles Aleatorios")...
by oscaradalid
Sun Dec 24, 2023 1:51 am
Forum: General
Topic: How to avoid distortion of the ball?When it moves, it deforms.
Replies: 1
Views: 3568

How to avoid distortion of the ball?When it moves, it deforms.

How to avoid distortion of the ball?When it moves, it deforms. local ball_x, ball_y, x_speed, y_speed, ball_size local canvas, escala function love.load() -- Inicializa las variables de la pelota ball_x = 64 x_speed = 0.1 ball_y = 64 y_speed = 0.1 ball_size = 6 -- Tamaño del lienzo local canvasSize ...
by oscaradalid
Sun Dec 10, 2023 9:13 pm
Forum: General
Topic: Transfer one buffered image to another.
Replies: 5
Views: 19099

Re: Transfer one buffered image to another.

I'm doing tests on how to assemble my scroll engine, maybe someone will use this piece of code that has cost me all afternoon to get it out, it's not my thing to program.Put two 800x300 background1 and background2 images in the root carpant and then two 16x16 images local fondo1 local fondo2 local f...