Search found 16 matches
- Wed Aug 28, 2024 5:25 pm
- Forum: General
- Topic: Any way to make the slopes system more efficient?
- Replies: 4
- Views: 12298
Re: Any way to make the slopes system more efficient?
Gracias!!! ya he programado lo que pretendia,ahora a pulir codigo,hacerlo mas reducido y evitar unos pequeños problemas ,pero la parte complicada ya la tengo ..una forma de hacer un juego de plataformas facil XD. teclas : left right space -- Inicialización de variables point = {x = 300, y = 100, spe...
- Wed Aug 28, 2024 6:11 am
- Forum: General
- Topic: Any way to make the slopes system more efficient?
- Replies: 4
- Views: 12298
Re: Any way to make the slopes system more efficient?
Thank you for the answers, I am trying to apply a simple and efficient system. I am now attempting to implement what darkfrei has suggested. If I find the solution I publish it to share it.
- Mon Aug 26, 2024 7:00 pm
- Forum: General
- Topic: Any way to make the slopes system more efficient?
- Replies: 4
- Views: 12298
Any way to make the slopes system more efficient?
-- Variables para los polígonos local polygons = { -- Primer polígono { {200, 400}, {200, 250}, {560, 250}, {650, 400} }, -- Segundo polígono (un triángulo) { {0, 400}, {200, 250}, {400, 500} } } local playerDirection = 1 -- Inicialmente se mueve hacia la derecha local playerVerticalDirection = 0 -...
- Mon Jul 22, 2024 4:42 pm
- Forum: General
- Topic: fading trail effect
- Replies: 6
- Views: 7251
fading trail effect
I'm trying to make this "fading trail effect".. I draw a rectangle and in each frame, I create another rectangle in the previous position with a lower opacity. I do so continuously and each time I diminish somewhat the opacity of the "rectangles created children". My question is:...
- Thu Jun 13, 2024 9:54 am
- Forum: General
- Topic: Zerobrane to scan or collapse the functions
- Replies: 0
- Views: 6845
Zerobrane to scan or collapse the functions
Good morning Someone can provide me with a code that allows Zerobrane to scan or collapse the functions when I press a certain key. I find it quite useful, but I can't do it. local function hasBit(x, p) return x % (p + p) >= p end package { onEditorKeyDown = function(self, editor, event) local keyCo...
- Mon Jan 01, 2024 12:36 pm
- Forum: General
- Topic: the graphics disappear ??
- Replies: 0
- Views: 83640
the graphics disappear ??
Why do I move the Love2D window and the graphics disappear ? -- Lista para almacenar los planetas planetas = {} local speed = 100 local planeta_creado = 0 resolucion_x = 640 resolucion_y = 480 function love.load() -- Configurar la ventana love.window.setTitle("Planetas Móviles Aleatorios")...
- Sun Dec 24, 2023 1:51 am
- Forum: General
- Topic: How to avoid distortion of the ball?When it moves, it deforms.
- Replies: 1
- Views: 3495
How to avoid distortion of the ball?When it moves, it deforms.
How to avoid distortion of the ball?When it moves, it deforms. local ball_x, ball_y, x_speed, y_speed, ball_size local canvas, escala function love.load() -- Inicializa las variables de la pelota ball_x = 64 x_speed = 0.1 ball_y = 64 y_speed = 0.1 ball_size = 6 -- Tamaño del lienzo local canvasSize ...
- Sun Dec 10, 2023 9:13 pm
- Forum: General
- Topic: Transfer one buffered image to another.
- Replies: 5
- Views: 18908
Re: Transfer one buffered image to another.
I'm doing tests on how to assemble my scroll engine, maybe someone will use this piece of code that has cost me all afternoon to get it out, it's not my thing to program.Put two 800x300 background1 and background2 images in the root carpant and then two 16x16 images local fondo1 local fondo2 local f...
- Sun Dec 10, 2023 10:44 am
- Forum: General
- Topic: Transfer one buffered image to another.
- Replies: 5
- Views: 18908
Transfer one buffered image to another.
Good morning, I have made this code, what I do is transfer the tile image to the background using the buffer, the problem is that I find it still quite slow. I have done it in javascript, without external libraries and it is much better applying this technique. How can I optimize the code to gain mo...
- Tue Dec 07, 2021 5:02 pm
- Forum: Support and Development
- Topic: help imagedate:getPixel for love 11.3
- Replies: 8
- Views: 7788
Re: help imagedate:getPixel for love 11.3
Thank you very much for the example code, it is really good to understand the mechanics in love2d.