Search found 8 matches
- Fri Aug 09, 2019 11:16 am
- Forum: Games and Creations
- Topic: GMTK Jam 2019
- Replies: 1
- Views: 4304
Re: GMTK Jam 2019
Thanks for mentionning our game Chronodog :D https://nicmagnier.itch.io/chronodog One of the mechanic in our game is thet you see a button up close and at each solved puzzle we zoom out the camera to reveal more potential puzzle. To manage the zoom out and because it's a jam I wanted to have a quick...
- Sat Mar 30, 2019 8:45 am
- Forum: General
- Topic: LÖVE 11.2 released - including Android APK!
- Replies: 46
- Views: 336773
Re: LÖVE 11.2 released!
macOS 10.14 has a broken implementation of OpenGL vsync unfortunately. Hopefully it will be fixed in an OS update. There's nothing we can do to fix it on our side. It works in 11.1 because that was built with the macOS 10.13 SDK and macOS 10.14 uses legacy codepaths internally when running it (it's...
- Fri Sep 14, 2018 5:39 pm
- Forum: Games and Creations
- Topic: Fish [GMTK]
- Replies: 4
- Views: 4867
- Sat Sep 08, 2018 10:19 am
- Forum: Games and Creations
- Topic: Fish [GMTK]
- Replies: 4
- Views: 4867
Fish [GMTK]
Last week-end, it was the GMTK Jam and the theme was Genre without mechanic. As usual I used Löve to make my submission, so I thought I would share the result here. https://nicmagnier.itch.io/fish (and please rate the game for the jam, especially if you like it: https://itch.io/jam/gmtk-2018/rate/29...
- Thu May 10, 2018 4:54 pm
- Forum: Libraries and Tools
- Topic: mob.lua - Entity Manager inspired by jQuery
- Replies: 6
- Views: 6220
Re: mob.lua - Entity Manager inspired by jQuery
I was talking about my library. If you want to talk about jQuery you are welcome to debate about it in another topic.
- Thu May 10, 2018 5:40 am
- Forum: Libraries and Tools
- Topic: mob.lua - Entity Manager inspired by jQuery
- Replies: 6
- Views: 6220
Re: mob.lua - Entity Manager inspired by jQuery
The point is code readability and not to have to manually loop through your entities. That is maybe not your priority but when I'm working on a project I try to save all the time I have and having a more concise and readable code make it also way easier during debuging. There is a overhead of course...
- Wed May 09, 2018 9:14 pm
- Forum: Libraries and Tools
- Topic: mob.lua - Entity Manager inspired by jQuery
- Replies: 6
- Views: 6220
Re: mob.lua - Entity Manager inspired by jQuery
I've added a couple of functions to easily access specific entities. The classic example is that we often want to have find the game object which has the biggest or smallest property (like a score, or closest from a position) To do it we usually do a for loop compare to the best value we have and ch...
- Mon May 07, 2018 10:10 pm
- Forum: Libraries and Tools
- Topic: mob.lua - Entity Manager inspired by jQuery
- Replies: 6
- Views: 6220
mob.lua - Entity Manager inspired by jQuery
During the last Ludum Dare I experimented with the idea of managing entities and filtering them using a system similar to jQuery. I found it pretty useful so I expanded on the idea and finished a first version of a library. Usually I do my set of tools for myself but I thought it was interesting eno...