As always pgimeno you're the best.
That was 'cause of a recovery usb key.
Thanks a lot.
Search found 52 matches
- Sat Sep 24, 2022 11:37 am
- Forum: Support and Development
- Topic: [SOLVED] Compile problem .love .exe - error 321
- Replies: 2
- Views: 1378
- Sat Sep 24, 2022 8:28 am
- Forum: Support and Development
- Topic: [SOLVED] Compile problem .love .exe - error 321
- Replies: 2
- Views: 1378
[SOLVED] Compile problem .love .exe - error 321
Well hi everyone First of all I am really sorry if this topic seems to relate common things but I guess it's more something really strange with the 11.4 to me. With previous version of Love I ain't got this problem to compile in .love or .exe and run program (also put the main.lua at the top). Since...
- Fri Jul 09, 2021 4:19 pm
- Forum: Support and Development
- Topic: [SOLVED] Anim8 - Create animation for each new object
- Replies: 12
- Views: 14996
Re: [SOLVED] Anim8 - Create animation for each new object
Sorry if'm not clear togFox. Here is an example of spritesheet that I can have.
And the animation I expect in the final result should like like this:
1 - flip all card color (ok)
2 - select random card (ok)
3 - flip back color
4 - flip number card (on selected one)
Hope this 'll help
And the animation I expect in the final result should like like this:
1 - flip all card color (ok)
2 - select random card (ok)
3 - flip back color
4 - flip number card (on selected one)
Hope this 'll help
- Thu Jul 08, 2021 1:30 pm
- Forum: Support and Development
- Topic: [SOLVED] Anim8 - Create animation for each new object
- Replies: 12
- Views: 14996
Re: [SOLVED] Anim8 - Create animation for each new object
First thanks togFox and idbrii for your answers. I found that pauseAtstart() is the rewind function I was looking for I guess, but I actually not get my final goal yet. I add a .love file based on previous monolifed answer to let you know where I stuck at now. anim8-demo.love To be more clear with m...
- Tue Jul 06, 2021 5:15 pm
- Forum: Support and Development
- Topic: [SOLVED] Anim8 - Create animation for each new object
- Replies: 12
- Views: 14996
Re: [SOLVED] Anim8 - Create animation for each new object
So after few days investigating your main.lua monolifed,that was very helpfull (and informativ), I found most of what I was searching for the first part. I just stuck a bit with other stuff (maybe 'cause I aint know how to handle it with Anim8). I would like to reverse animation (rewind the spinning...
- Tue Jun 29, 2021 6:23 pm
- Forum: Support and Development
- Topic: [SOLVED] Anim8 - Create animation for each new object
- Replies: 12
- Views: 14996
Re: Anim8 - Create animation for each new object
Thanks a lot monolifed that's exaclty what i was looking for. Just need to studdy your main.lua to apply it to my works.
I may gonna have few questions soon .
I may gonna have few questions soon .
- Tue Jun 29, 2021 2:16 pm
- Forum: Support and Development
- Topic: [SOLVED] Anim8 - Create animation for each new object
- Replies: 12
- Views: 14996
Re: Anim8 - Create animation for each new object
Actually that's what I usemonolifed wrote: ↑Tue Jun 29, 2021 11:58 am There is already a library called anim8 https://github.com/kikito/anim8
- Tue Jun 29, 2021 10:12 am
- Forum: Support and Development
- Topic: [SOLVED] Anim8 - Create animation for each new object
- Replies: 12
- Views: 14996
Re: Anim8 - Create animation for each new object
Thanks for your fast reply @grump but that's not what i'm looking for unfortunatly.
To be more helpfull I just add a zip of my issue (line 175).
To be more helpfull I just add a zip of my issue (line 175).
- Mon Jun 28, 2021 10:20 pm
- Forum: Support and Development
- Topic: [SOLVED] Anim8 - Create animation for each new object
- Replies: 12
- Views: 14996
[SOLVED] Anim8 - Create animation for each new object
Hi everyone, it's been a long time since I ain't post any issue :nyu: . So I use anim8 to make some animation with classic: local g = anim8.newGrid (...) ani_1 = anim8.newAnimation(...) ani_2 = anim8.newAnimation(...) ani_list = [ani_1,ani_2] function update(t) ani_list:update(t) end function draw()...
- Tue Apr 28, 2020 2:04 pm
- Forum: Games and Creations
- Topic: The Drown (Major update)
- Replies: 2
- Views: 6561
Re: The Drown (LD46)
Shame on it that's sound interesting ! Hope this won't be the same next time, you look like having experience on LD .