Search found 5 matches
- Tue May 01, 2018 9:01 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 916
- Views: 843000
- Tue May 01, 2018 8:58 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 916
- Views: 843000
Re: Simple Tiled Implementation - STI v0.18.2.1
i did. but i also set the property sensor as true as well. that could be the issue. i'll re-export the map.
- Mon Apr 30, 2018 7:22 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 916
- Views: 843000
Re: Simple Tiled Implementation - STI v0.18.2.1
Are you enabling the box2d plugin and initializing it? i think so, i followed the implementation from the github page for the most part. --GAME STATES menu = {} -- previously: Gamestate.new() options = {} game = {} local win = {} local lose = {} --GAMESTATES-----------------------------------------...
- Mon Apr 30, 2018 7:14 pm
- Forum: Support and Development
- Topic: Strange physics collision using STI?
- Replies: 4
- Views: 4740
Re: Strange physics collision using STI?
blog moved it's host. cause it's not there anymore.davisdude wrote: ↑Wed Jul 08, 2015 7:30 pm I recommend this read: http://concernedjoe.com/devblog/joes-anatomy/
Great for Box2d general tips and such
- Mon Apr 30, 2018 8:40 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 916
- Views: 843000
Re: Simple Tiled Implementation - STI v0.18.2.1
How would I know if the STI program is actually creating box 2d objects? i seem to be having a problem detecting collisions using your loader. perhaps the implementation is off or something, or i did something wrong in tiled, but i'm considering writing my own collision detections. at first I though...