Search found 5 matches

by snowcat
Sun May 06, 2018 8:33 am
Forum: General
Topic: Is Love2d Suitable For My Project?
Replies: 9
Views: 7610

Re: Is Love2d Suitable For My Project?

Yea, I figured as much however I was assumed that would be tricky whether in Unity or any other language, do you think this would be trickier in Love2D vs something like Unity? Maybe trickier in the sense that Unity offers more tools and has an asset store that probably already has some code that d...
by snowcat
Fri May 04, 2018 8:11 am
Forum: General
Topic: Need advice on building React like framework for love2d
Replies: 5
Views: 4944

Re: Need advice on building React like framework for love2d

I'm sorry, it seems like I got stuck on the technical side of things. Both React and Roact "cheat" when it comes to actually implementing the UI, in that they use existing UI features that love2d doesn't have and components configure them but don't have to deal with events, actual renderin...
by snowcat
Thu May 03, 2018 12:00 pm
Forum: General
Topic: Need advice on building React like framework for love2d
Replies: 5
Views: 4944

Re: Need advice on building React like framework for love2d

I would suggest starting by picking an object orientation framework for lua, and making yourself familiar with it. There are a bunch of them, or you can write your own. Your post sounds a bit like you're in the middle between procedural and object oriented, with you calling things "tables"...
by snowcat
Tue Apr 24, 2018 8:52 am
Forum: General
Topic: Improving development cycle
Replies: 4
Views: 4574

Re: Improving development cycle

Firstly, if you're still looking for how to load a file (or reload - same thing!), check out love.filesystem.load . You don't actually need very strict separation, you just need to avoid resetting your state on load. E.g. this counter will reset on reload: count = 5 function countDown() count = coun...
by snowcat
Sun Apr 22, 2018 6:39 am
Forum: General
Topic: Improving development cycle
Replies: 4
Views: 4574

Re: Improving development cycle

Maintaining state perfectly across reloads is nearly impossible if you don't cooperate and write your code in a specific way. I don't know Fennel but I'd imagine functional programming in lua being close to the worst case, since anonymous generated functions are one of the biggest problems for hot r...